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Problems on Convertings

PostPosted: 08 Jan 2017, 15:15
by Officer-Michael John
I convert to SDL Western Wall 1 and Project:TotenEisenritter. I find so problems whats I can't fixing. E.G:Jukebox in Western Wall 1.

Re: Problems on Convertings

PostPosted: 09 Jan 2017, 02:56
by Tricob1974
You're saying there's problems, but you're not saying what the problems are. We're not at your machine, so we have no idea what it's doing.

Re: Problems on Convertings

PostPosted: 09 Jan 2017, 15:07
by Officer-Michael John
Good. Sorry. 1st problem:Jukebox. I use MCS's routine for SDL with modification. The problem,that if I use Jukebox in Menu and I back to Menu then quit.

Re: Problems on Convertings

PostPosted: 10 Jan 2017, 03:32
by Tricob1974
You're not saying what the modifications are.

Re: Problems on Convertings

PostPosted: 10 Jan 2017, 10:11
by Officer-Michael John
My modification's code:

WL_DEF.H:

Code: Select all
#ifndef SPEAR
    #include "audiowl6.h"
    #ifdef UPLOAD
        #include "gfxv_apo.h"
    #else
        //#ifdef GOODTIMES
            #include "gfxv_wl6.h"
        //#else
        //    #include "gfxv_apo.h"
        //#endif
    #endif
#else
    #include "audiosod.h"
    #include "gfxv_sod.h"
    #include "f_spear.h"
#endif


WL_MENU.CPP:

Code: Select all
#ifndef GOODTIMES
#ifndef SPEAR
////////////////////////////////////////////////////////////////////
//
// READ THIS!
//
////////////////////////////////////////////////////////////////////
int
CP_ReadThis (int)
{
//    StartCPMusic (CORNER_MUS);
//    HelpScreens (); 
    DoJukebox();
    StartCPMusic(MENUSONG);
    return true;
}
#endif
#endif


WL_MENU.H:

Code: Select all
void CheckSecretMissions(void);
void DoJukebox(void);
void BossKey(void);


How to I can fixing the Problem?