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  • Problems on Convertings

    Discuss Wolf3D and Wolf3D modding/ports

    Postby Officer-Michael John 08 Jan 2017, 16:15

    I convert to SDL Western Wall 1 and Project:TotenEisenritter. I find so problems whats I can't fixing. E.G:Jukebox in Western Wall 1.
    Officer-Michael John
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    Postby Tricob1974 09 Jan 2017, 03:56

    You're saying there's problems, but you're not saying what the problems are. We're not at your machine, so we have no idea what it's doing.
    Tricob1974

     
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    Postby Officer-Michael John 09 Jan 2017, 16:07

    Good. Sorry. 1st problem:Jukebox. I use MCS's routine for SDL with modification. The problem,that if I use Jukebox in Menu and I back to Menu then quit.
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    Postby Tricob1974 10 Jan 2017, 04:32

    You're not saying what the modifications are.
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    Postby Officer-Michael John 10 Jan 2017, 11:11

    My modification's code:

    WL_DEF.H:

    Code: Select all
    #ifndef SPEAR
        #include "audiowl6.h"
        #ifdef UPLOAD
            #include "gfxv_apo.h"
        #else
            //#ifdef GOODTIMES
                #include "gfxv_wl6.h"
            //#else
            //    #include "gfxv_apo.h"
            //#endif
        #endif
    #else
        #include "audiosod.h"
        #include "gfxv_sod.h"
        #include "f_spear.h"
    #endif


    WL_MENU.CPP:

    Code: Select all
    #ifndef GOODTIMES
    #ifndef SPEAR
    ////////////////////////////////////////////////////////////////////
    //
    // READ THIS!
    //
    ////////////////////////////////////////////////////////////////////
    int
    CP_ReadThis (int)
    {
    //    StartCPMusic (CORNER_MUS);
    //    HelpScreens (); 
        DoJukebox();
        StartCPMusic(MENUSONG);
        return true;
    }
    #endif
    #endif


    WL_MENU.H:

    Code: Select all
    void CheckSecretMissions(void);
    void DoJukebox(void);
    void BossKey(void);


    How to I can fixing the Problem?
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