• View unanswered postsView active topics

  • (Solved) Parallax sky problem

    Discuss Wolf3D and Wolf3D modding/ports

    Postby Officer-Michael John 28 Dec 2016, 20:59

    I like adding Parallax sky. I know,that I need enabling in VERSION.H. But how to I can other Parallax sky texture as in other mods?
    Last edited by Officer-Michael John on 04 Feb 2017, 00:18, edited 1 time in total.
    Officer-Michael John
    User avatar

     
    Posts: 131
    Location: Hungary

        

    Postby Tricob1974 29 Dec 2016, 03:37

    This is changed in the map, not the source code. Check square (0,63) of the map. It's controlled by the wall in that square.
    Tricob1974

     
    Posts: 1380
    Location: Huntsville, Alabama

        

    Postby Officer-Michael John 30 Dec 2016, 00:39

    Oh, I undestand. But how to I can doing,that use 139-147 texture for Parallax sky and not 1-9 use?
    Officer-Michael John
    User avatar

     
    Posts: 131
    Location: Hungary

        

    Postby linuxwolf 30 Dec 2016, 04:20

    All will be revealed when you study the source code.
    linuxwolf
    User avatar

     
    Posts: 5019
    Location: Australia

        

    Postby Officer-Michael John 30 Dec 2016, 22:52

    I studied, but I can not figure it out. :(
    Officer-Michael John
    User avatar

     
    Posts: 131
    Location: Hungary

        

    Postby Officer-Michael John 22 Jan 2017, 13:37

    Okay. I can fixing my problem with map controlling from Parallax sky. 139 texture = 421 wall. I tested in my mod.
    Officer-Michael John
    User avatar

     
    Posts: 131
    Location: Hungary

        


    Return to General Wolf3D/modding Discussion and tutorials


    Who is online

    Users browsing this forum: No registered users and 1 guest

    cron