//
// COMING BACK FROM SECRET LEVEL
//
if (gamestate.mapon == 9)
gamestate.mapon = ElevatorBackTo[gamestate.episode]; // back from secret
else
//
// GOING TO SECRET LEVEL
//
if (playstate == ex_secretlevel)
gamestate.mapon = 9;
//
// COMING BACK FROM SECRET LEVEL 2
//
if (gamestate.mapon == 10)
gamestate.mapon = ElevatorBackTo2[gamestate.episode]; // back from secret 2
else
//
// GOING TO SECRET LEVEL 2
//
if (playstate == ex_secretlevel)
gamestate.mapon == 10;
Users browsing this forum: No registered users and 8 guests