I'm thinking about rendering some of my modeling assets into textures. I've been out of the Modding scene for awhile so I need a refresher.
What is the resolution of Wold3d textures? I know there are ways to double the resolution. My main concern with them looking good is not the resolution but the limitation of the color pallete. With dithering I'm confident I can make 128x128 textures that look fairly decent, but pushing them down to 64x64 will be a challenge.
Edit: Okay I just found this, I think its a good starting point.
http://www.areyep.com/RIPandMCS-TextureLibrary.html