by ArcaneXeno 23 Jan 2016, 21:54
I rendered a few new floors last night. I will try later today to see what results I get from Dithering with the palette applied. I would advocate adding 32bit support, it would save a lot of steps as far as re-sampling the same artwork several or more times.
Found this bit of information from a web search:
What is the difference between 16bit and 24bit color?
Colour is usually represented on computers, & displayed using 3 colour elements - Red, Green & Blue.
16bit colour (known as "high colour") refers to the fact that only a total of 16 binary bits are used to represent each colour.
This usually results in 5 bits being used for red, 5 bits for blue, and 6 bits for green (due to the fact that we are apparently more visually sensitive to green)
This gives 32 shades of red and blue available, and 64 shades of green.
This results in 65536 different possible shades.
24bit colour (known as "true colour") results in 8 bits being used for each colour, allowing 256 shades of each, & a total of 4.2 Million colours.
Pretty much all digital displays use 24bit colour & consider it to be the full or "true" colour mode.
On a home computer 32bit means 24bit is used for red, green & blue.
The extra 8 bits are usually used for storing internal information (like transparency or stencil information).
32bit is often used because memory can be read easier in steps of 32bits (4 bytes), than it can in 24bits (3 bytes). Visually they will look identical on your monitor.
24bit colour will look visually "better" than 16bit colour, when looking @ high colour images like photography, or smooth gradients of colour.
In 16bit colour you can often see the "steps" as the colour transitions from one to the next.
In 24bit the colours are so close together that they are often indiscernible, & on most digital monitors, to most eyes, will appear perfectly smooth.
Most modern computer games require your graphics card to be capable of displaying 24bit colour & will no longer support 16bit.