by Metalor 26 Sep 2012, 00:13
As of yesterday evening, progress on Resident Doom has officially begun. I've lovingly decided to use the files from another of my mods: "Schabb's, an Evil Lunatic" for the base files, and I will be modeling the mod after Spear of Destiny rather than Wolfenstein 3D, as originally planned.
The game will have 21 levels total, with 18 regular and 3 secret levels, split up into three "acts" and each level will be set up so that they play out differently for each of the game's characters. That means: there will be 5 different ways to play out the exact same level, as there will be 5 playable characters (4 normal and 1 secret). Thus the need for more than one, single continuing episode is not necessary.
I've already completed the game's palette and a few basic changes from the base Wolf4SDL code. insurrectionman has already offered to help with coding, so I may contact him soon in regards to what I'd like, but here is a new list of the changes and features I plan to have in the game: (to wet your whistles)
- 5 playable characters (4 normal, 1 secret) each with their own health and speed values
- An inventory system that allows players to carry around goods.
- Each character can only hold certain amounts of each amount (each character holds the same amount for each item, so one character can hold up to 6 of any item and another only 1 of each item).
- Each character will have 2 unique weapons to themselves and have 4 "ordinary" weapons that each character can use (if they can acquire them)
- 4 Keys.
- Weapons and items that have to be manually picked up by pressing the Spacebar key (it cuts down on the action a bit, yes, but this is a horror-themed mod).
- Limited saving, players are now limited to the amount of saves they can use, and even then, they only have 1 life. Damage can carry over in the worst of ways if the player isn't careful.
- Interactive objects that the player can inspect with the Spacebar key.
- Pushwalls that only move 1 space. There will be no more secrets, Pushwalls are now strictly for puzzles.
- No more intermission screens, the amount of enemies killed, treasure obtained, and secrets found is no longer important. There will still be points, but they will be used for obtaining additional saves on top of those that are found.
- Destructable Walls.
- Status ailments.
There of course will be many more features, but these are some of the more juicy ones.
Stay tuned, more updates to follow!