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  • SplitWolf youtube playtest video

    Discuss Wolf3D and Wolf3D modding/ports

    Postby DoomJedi 20 Mar 2012, 17:45

    [youtu_be]http://youtu.be/nPgvTvxrFM0[/youtu_be]
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    Postby DoomJedi 20 Mar 2012, 18:51

    First feedback in the russian Wolf3D forum from a Haven member:

    Акуул wrote:Великолепно! Особенно порадовал маха-фюлер которого можно было увидеть со спины и в полоборота.. Не иначе спрайты старого персонажа дорисовали. Так может быть и специальные уровни будут под такие мини-битвы? Тут бы что-нибудь в стиле некоторых уровней из Wolfbel(1,2,3) от Brian Lowe.. Классические явно тесноваты


    Akuul wrote:Brilliant! Especially joyful was the Mecha-Hitler which you can see from the back and diagonal...Seem like someone has drawn and expansion of the original sprites. So maybe there will be special maps for such mini-battles? Here would fit something in the style of some maps of Wolfbel(1,2,3) from Brian Lowe. Classical battles are clearly too crowded
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    Postby Metalor 21 Mar 2012, 02:00

    Looks pretty cool.

    Though, I can see that the "Real" Hitler still has only frontal frames.

    Overall, I'm excited about this and can't wait to see where it's headed (I'm personally hoping for a multiplayer Wolf Mod with a public source code release).
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    Postby DoomJedi 21 Mar 2012, 09:22

    Metalor wrote:Though, I can see that the "Real" Hitler still has only frontal frames.

    :oops: :oops: :oops:
    You might not believe it...but making 8-dir Bosses is a bit hard... :roll:
    :D :D :D

    Overall, I'm excited about this and can't wait to see where it's headed (I'm personally hoping for a multiplayer Wolf Mod with a public source code release).

    Well...this engine already (as can be seen) has the basic support for multiple players, artwise for sure. Now maybe someone will just add multiplayer to it...
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    Postby Metalor 21 Mar 2012, 09:48

    StarWolf wrote: :oops: :oops: :oops:
    You might not believe it...but making 8-dir Bosses is a bit hard... :roll:
    :D :D :D

    Oh, I believe it. It's easier to make 8-dir guards for some reason. :D
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    Postby Tricob1974 22 Mar 2012, 03:53

    Good job! I didn't expect to see this feature up and running so quickly. 8)
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    Postby DoomJedi 22 Mar 2012, 09:33

    Yes, LinuxWolf does magic with the code :) :good:

    I'll glad to have him here on the forum, and on "Team RayCast". Very capable coder.
    :friends:
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    Postby linuxwolf 22 Mar 2012, 12:10

    I have to credit StarWolf for the amazing art on Mecha and other enemies. Split wolf wouldn't be the same without it.
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    Postby Dean 22 Mar 2012, 12:35

    It looked like one of the officers disappeared at one stage, just after you came in the 2nd time.
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    Postby DoomJedi 22 Mar 2012, 12:48

    I've done tons of artwork for this one, more than can be seen from the trailer :)
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