Dean wrote:It looked like one of the officers disappeared at one stage, just after you came in the 2nd time.
Yeah, noticed that as well....what's up with that?
Dean wrote:It looked like one of the officers disappeared at one stage, just after you came in the 2nd time.
Dean wrote:It looked like one of the officers disappeared at one stage, just after you came in the 2nd time.
linuxwolf wrote:Dean wrote:It looked like one of the officers disappeared at one stage, just after you came in the 2nd time.
Thank you for bringing this to our attention! This is just a rare bug in the AI. I plan to have this fixed in the final release of SplitWolf.
My only concern it that if co-op plays through original Wolf as it stands then it would be quite easy as you would only have the amount of guards created for 1 player for 2.
Metalor wrote:StarWolf wrote:
You might not believe it...but making 8-dir Bosses is a bit hard...
Oh, I believe it. It's easier to make 8-dir guards for some reason.
StarWolf wrote:But is it in Wolf3D palette? Transparency is easy to remove/change.
UnTrustable wrote:I have not figured out how or what to do to make it fit right into your Wolf project, if
the sprite sheet is acceptable...?
I was planning to do more bosses of Wolfenstein 3D and following up the Spear of destiny's...
But i think i'll take too much work for my credit, so i can't promise that i will succeed in making
ALL the bosses rotations.
The bosses rotations was actually for my own projects involving Wolfenstein 3D for the Doom community,
but i am willing to share my works for the wider audience.
Its free for use. The choice is up to you guys
EDIT: I am also going to make a Hitler with a swastikas patch on his arm, but im not sure you guys want that.
I mean, 1 Hitler sprite sheet is pretty much enough, right?
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