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    Discuss Wolf3D and Wolf3D modding/ports

    Postby Tricob1974 07 Feb 2012, 06:58

    StarWolf wrote:I meant "brown guard holstering weapon from his pocket"-type frames.
    Nope; the Mutant doesn't touch his weapon when he uses it. That's why I call it an "internal pistol". :)

    Spritenum 234-237

    ; all 8-directional guards have two separate "hurt" frames.

    When each is activated then? Randomly loaded?
    Yes.
    Tricob1974

     
    Posts: 1388
    Location: Huntsville, Alabama

        

    Postby lemm 07 Feb 2012, 16:46

    Does anyone know what the maximum number of sprite frames you can use on one level is? I am using the memboost.zip as a code base that was put together by Chris, which has saved about 25,000 B of NEAR and 110000 B of FAR data so I have read.
    lemm

     
    Posts: 62

        

    Postby Tricob1974 09 Feb 2012, 07:24

    lemm wrote:Does anyone know what the maximum number of sprite frames you can use on one level is?
    No sprite frame limit; if the game runs out of memory, it just drops other sprites from memory and loads up new ones. This is why areas with few wall types run faster than ones with many different types.
    Tricob1974

     
    Posts: 1388
    Location: Huntsville, Alabama

        

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