Dean wrote:Lemm, your account seems to have disappeared on DHW, I can't see a registration for you anywhere.
If you want to try joining I'll see if there's a way i can manually add you.
I registered (a 3rd time :p)
Thanks.
StarWolf wrote:We are going to make true Wolf3D peer-to-peer multiplayer
Tricob1974 wrote:None of the guard types have "alert" sprites of any sort
; all 8-directional guards have two separate "hurt" frames.
Nope; the Mutant doesn't touch his weapon when he uses it. That's why I call it an "internal pistol".StarWolf wrote:I meant "brown guard holstering weapon from his pocket"-type frames.
Yes.; all 8-directional guards have two separate "hurt" frames.
When each is activated then? Randomly loaded?
No sprite frame limit; if the game runs out of memory, it just drops other sprites from memory and loads up new ones. This is why areas with few wall types run faster than ones with many different types.lemm wrote:Does anyone know what the maximum number of sprite frames you can use on one level is?
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