• View unanswered postsView active topics

  • Unique/New Sprites

    Discuss Wolf3D and Wolf3D modding/ports

    Postby WolferCooker 01 Jan 2012, 04:44

    That's great to hear Tricob! But I think it's fine the way it is. I'm using the Allgemein Officer in Coming of the Storm as a model of which colors to use.
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    Postby Tricob1974 01 Jan 2012, 04:46

    Suit yourself. I just wanted to rid you of any dead ends you might run into. I'm not real fond of dead ends, and most people I speak with share that opinion. 8)
    Tricob1974
    Team RayCast member
    Team RayCast member
     
    Posts: 1384
    Location: Huntsville, Alabama

        

    Postby WolferCooker 01 Jan 2012, 04:53

    Well thank you! I'll take a look at it!
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    Postby Tricob1974 01 Jan 2012, 06:15

    Until Brian posts an upload of it, here it is.

    Edit: Brian uploaded the code here.
    Tricob1974
    Team RayCast member
    Team RayCast member
     
    Posts: 1384
    Location: Huntsville, Alabama

        

    Postby WolferCooker 01 Jan 2012, 06:41

    Thanks a bunch Tricob! Now I can get back to work on learning to code!

    BTW, I just finished 3 more frames for that new Allegmeine guard (browncoat version). At the rate I'm going, it shouldn't take me any more than about a week to finish.
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    Postby DoomJedi 01 Jan 2012, 13:21

    Can't one use simple recoloring via RecolorBMP? Why does it have to be manual?
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Postby Ron 01 Jan 2012, 15:38

    Yeah, RecolorBMP can save you *a lot* of time.
    Ron
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 6237

        

    Postby Tricob1974 01 Jan 2012, 15:56

    StarWolf wrote:Can't one use simple recoloring via RecolorBMP? Why does it have to be manual?
    It helps to a point, but you can only recolor images entirely, or in the shape of boxes. When I recolored the Mutants to use more shades of green, so much had to be recolored pixel-by-pixel, it didn't save me any time at all in several areas. :(
    Tricob1974
    Team RayCast member
    Team RayCast member
     
    Posts: 1384
    Location: Huntsville, Alabama

        

    Postby DoomJedi 01 Jan 2012, 15:58

    Yes...for less shades you can use RecolorBMP....but for more shades - it's manual work.
    But wasn't the brown guard having actually more shades than WSJ ones?
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Postby Tricob1974 01 Jan 2012, 16:03

    I haven't compared the two, honestly; I don't mess around with the original version of the brown guard usually. But I did use the Alpha version of Wolf3D as a guide, to set the "purple" areas of the brown guards and SS to the colors they're supposed to be. You'll see that the brown guards look 100% correct in the Alpha version.
    Tricob1974
    Team RayCast member
    Team RayCast member
     
    Posts: 1384
    Location: Huntsville, Alabama

        

    Postby WolferCooker 01 Jan 2012, 23:15

    UPDATE: The second rotating set of the Allgemeine browncoat guard is finished. Everything is coming along very nicely.

    I have also made a change on the guard's helmet so this set won't confuse you from WSJ's Allgemeine set. The change is/will be on every sprite that has the guard facing you.


    Image
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    Postby DoomJedi 01 Jan 2012, 23:46

    Well, nice work :)
    :good:
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Postby WolferCooker 03 Jan 2012, 02:47

    Okay it's all finished! It's up at the Dome if Brian didn't post it up there already. Check it out if you want to.
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    The following user would like to thank WolferCooker for this post
    DoomJedi

    Postby WolferCooker 12 Feb 2012, 10:58

    After a few failed attempts to complete the rest of the Panzerfaust rocket projectiles, I finally did it!! They will be released soon on Matt's (stathmk) Wolfenstein Goodies site for general use and eventually on the Dome when Brian's hand is better, but as a token of my appreciation and loyalty to you guys here at Team Raycast, I will pre-release them here on this post!

    EDIT: Okay here they are. A pre-release present from me to you guys here at Team RayCast!

    ImageImageImageImageImageImageImageImageImage
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    The following user would like to thank WolferCooker for this post
    DoomJedi

    Postby WolferCooker 12 Feb 2012, 23:06

    Here's the reminder post that I released the Panzerfaust rocket projectile sprites in the post above!
    WolferCooker
    User avatar

     
    Posts: 168
    Location: Bethlehem, Pennsylvania

        

    PreviousNext

    Return to General Wolf3D/modding Discussion and tutorials


    Who is online

    Users browsing this forum: No registered users and 6 guests

    cron