Sort of; Absence had items ("implants", IIRC) that you could use to upgrade your own body, to improve things like accuracy and agility. There were body-shaped "chambers" of some sort that you used to do the upgrade. As I remember, you needed 5 implants to perform each upgrade.linuxwolf wrote:Has anything been done in a mod to make treasure items worth grabbing beyond improving the player's score? Like being able to rank up your guns and purchase cool items such as Nazi outfits, Nazi intelligence or even rare Nazi loot!
Wolfenstein 3-D was originally designed to be a more complex game. The
programming for items, such as dragging bodies, silent attacks, exchanging
uniforms, etc., had already been completed. However...
linuxwolf wrote:It would be nice to have Espionage Mode in Wolfenstein 3-D that changes the style-of-play from arcade shoot'em up action to tactical role playing action. Page 53 of the official hint manual for Wolfenstein 3D contains this blurb:Wolfenstein 3-D was originally designed to be a more complex game. The
programming for items, such as dragging bodies, silent attacks, exchanging
uniforms, etc., had already been completed. However...
The enemies in Espionage Mode would be more resilient to gun fire when alerted to BJ's presence. BJ in Espionage Mode can hide in the shadows, change uniforms, sneak quietly around guards and masquerade as Nazi officers.
StarWolf wrote:Silent attacks, body dragging, uniform changing...have been already implemented in Wolf3D mods quite a few times.
Hiding in shadows? Near darker versions/sides of walls? Can be cool....when you are NEAR such wall (nearby square) - you're unseen....
Lozer_42 wrote:Sneaking around, guards reacting to dead bodies as well as other alerted guards. It was intended to be a real stealth game, although, the traditional run and gun would have been an option, it just wasn't the best... Sadly, my hard drive with all the data died and WLHack no long has the source code files so it never even got an official level created beyond the village test maps.
linuxwolf wrote:I'm new to the modding scene and don't know what it feels like to lose a mod in a hard drive crash.
Are you saving your work on DropBox?
Are you saving your work on DropBox?
I guess he talks about pre-DropBox times, heh
Tricob1974 wrote:There actually was, but it's never been demonstrated in any mods. The code tutorials are out there. But they've never been transferred to Wolf4SDL form; they're still in 16-bit code.WolferCooker wrote:There has never been a transparent door feature in Wolf3d.
Dude, you have no idea how fantastically awesome that would be.WLHack wrote:Tricob1974 wrote:There actually was, but it's never been demonstrated in any mods. The code tutorials are out there. But they've never been transferred to Wolf4SDL form; they're still in 16-bit code.WolferCooker wrote:There has never been a transparent door feature in Wolf3d.
I think I will try porting DarkOnes raycaster to SDL later... If I succeed, I will post a tutorial of it.
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