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Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 16:29
by Ron
[youtube]http://www.youtube.com/watch?v=Cl72HLwo5rk[/youtube]

Occasionally I wonder if we should just add in-game tutorials in the first levels, like modern games. Stuff like the boars and arrow in the back = stealthkill is completely overlooked, even though it is mentioned in the readme and intermission screens.

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 16:57
by DoomJedi
I think we need to seriously consider disabling corner trick in our future mods for melee weapon.
Gameplay becomes just boring repetitive use of exploits.

And why they keep not setting up the bow before fight???

Hidden Text: Show
  I'd even consider making dead not block the doors.  

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 18:21
by Ron
I think that is both a fault with the game and with the player. I mean, where's the fun in consistently using that trick? I'd rather have some risk and danger than constantly corner knifing enemies carefully. Seems like the most boring way to play a game.

Making the dead not block doors won't make much of a difference in that regard. Best would be to speed up enemies' shooting (or slow down knifing/punching) so you can only use knife/fists for stealth kills and nothing else. No other way to really prevent it without it feeling like a bug.

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 19:14
by Ron
[youtube]http://www.youtube.com/watch?v=FwN6C5UvuYw[/youtube]

Re: [release] Green Arrow

PostPosted: 04 Nov 2016, 00:27
by linuxwolf
Yes watching someone punching over and over within choke points could result in a lot of boring game play.

We can increase the damage of punch weapon while decreasing the shoot rate of punch weapon. It will give enemies a chance to fight back against this. I will provide the update soon.

Re: [release] Green Arrow

PostPosted: 04 Nov 2016, 17:05
by Ron
Is that one link to a review posted on ModDb legit, or is it spam?

Re: [release] Green Arrow

PostPosted: 04 Nov 2016, 17:29
by DoomJedi
It's legit...got it to load

Image

Re: [release] Green Arrow

PostPosted: 05 Nov 2016, 02:53
by Ron
[youtube]http://www.youtube.com/watch?v=CO-g7xOG_ZY[/youtube]

[youtube]http://www.youtube.com/watch?v=NOZPIdoRW7w[/youtube]

Re: [release] Green Arrow

PostPosted: 05 Nov 2016, 04:56
by GarrettChan
Ron wrote:Occasionally I wonder if we should just add in-game tutorials in the first levels, like modern games. Stuff like the boars and arrow in the back = stealthkill is completely overlooked, even though it is mentioned in the readme and intermission screens.


Actually I didn't miss that, but sometimes stealth kills require a lot of memorization, so it's not easy to perform.

It's easy to get into corner trick in the first several levels because players will think they don't have enough arrow at the beginning, including me. I know this spoils the experience of the game, but sometimes it's very difficult to prevent people thinking so.

Re: [release] Green Arrow

PostPosted: 06 Nov 2016, 21:24
by Ron
[youtube]http://www.youtube.com/watch?v=rkRwD8I4a5c[/youtube]

Re: [release] Green Arrow

PostPosted: 30 Nov 2016, 09:47
by DoomJedi

Re: [release] Green Arrow

PostPosted: 01 Dec 2016, 17:08
by Ron
http://www.moddb.com/mods/green-arrow

You can vote for Green Arrow for ModDb's 'Mod of the Year'.

Re: [release] Green Arrow

PostPosted: 13 Feb 2017, 10:16
by DoomJedi
Sticky arrow has at least one wrong rotation.

Re: [release] Green Arrow

PostPosted: 01 May 2017, 09:47
by Officer-Michael John
I like 12th level‘s music.

Re: [release] Green Arrow

PostPosted: 13 Aug 2017, 15:36
by DoomJedi
Student from work (college) just came to me to thank me for showing him the "Arrow" mod. He liked it much, and even started to watch the TV series now.