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Re: [release] Green Arrow

PostPosted: 25 Oct 2016, 08:37
by DoomJedi
This is a really cool mod and has some really incredible features for a Wolf mod, but it just gets too freaking hard on the easiest difficulty. It might be more manageable if my bow didn't lower itself at the most inopportune moments (waiting for those freaking gas grenade guys to come around a corner, for instance), and I really don't like the level with the searchlights. But everything else I've played so far is great.

Re: [release] Green Arrow

PostPosted: 26 Oct 2016, 23:54
by DoomJedi

Re: [release] Green Arrow

PostPosted: 29 Oct 2016, 11:50
by DoomJedi
I cannot access level 17 Sad I found the secret exit on level 13, but it lead me to level 14 (both exits). I can send you my save file just to show you the problem.

Re: [release] Green Arrow

PostPosted: 30 Oct 2016, 22:54
by Atina

Re: [release] Green Arrow

PostPosted: 01 Nov 2016, 10:07
by DoomJedi
And I was right to "rush" the release...imagine we'd release it now, with Brutal Doom 64...
Are are now like 174 right away, and it has top 1 spot on moddb and all the talk...

Re: [release] Green Arrow

PostPosted: 02 Nov 2016, 16:37
by Ron
[youtube]http://www.youtube.com/watch?v=PS33OrIB5lc[/youtube]

Re: [release] Green Arrow

PostPosted: 02 Nov 2016, 17:02
by Ron
[youtube]http://www.youtube.com/watch?v=yrOayLw2kVI[/youtube]

Re: [release] Green Arrow

PostPosted: 02 Nov 2016, 17:05
by DoomJedi
Hope this one knew about wild boars :)
Did he? Gotta watch.

Re: [release] Green Arrow

PostPosted: 02 Nov 2016, 17:06
by DoomJedi
Videos help...
Image

Re: [release] Green Arrow

PostPosted: 02 Nov 2016, 23:11
by Ron
[youtube]http://www.youtube.com/watch?v=nzKfDym2Xxs[/youtube]

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 16:29
by Ron
[youtube]http://www.youtube.com/watch?v=Cl72HLwo5rk[/youtube]

Occasionally I wonder if we should just add in-game tutorials in the first levels, like modern games. Stuff like the boars and arrow in the back = stealthkill is completely overlooked, even though it is mentioned in the readme and intermission screens.

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 16:57
by DoomJedi
I think we need to seriously consider disabling corner trick in our future mods for melee weapon.
Gameplay becomes just boring repetitive use of exploits.

And why they keep not setting up the bow before fight???

Hidden Text: Show
  I'd even consider making dead not block the doors.  

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 18:21
by Ron
I think that is both a fault with the game and with the player. I mean, where's the fun in consistently using that trick? I'd rather have some risk and danger than constantly corner knifing enemies carefully. Seems like the most boring way to play a game.

Making the dead not block doors won't make much of a difference in that regard. Best would be to speed up enemies' shooting (or slow down knifing/punching) so you can only use knife/fists for stealth kills and nothing else. No other way to really prevent it without it feeling like a bug.

Re: [release] Green Arrow

PostPosted: 03 Nov 2016, 19:14
by Ron
[youtube]http://www.youtube.com/watch?v=FwN6C5UvuYw[/youtube]

Re: [release] Green Arrow

PostPosted: 04 Nov 2016, 00:27
by linuxwolf
Yes watching someone punching over and over within choke points could result in a lot of boring game play.

We can increase the damage of punch weapon while decreasing the shoot rate of punch weapon. It will give enemies a chance to fight back against this. I will provide the update soon.