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Re: [release] Green Arrow

PostPosted: 23 Oct 2016, 22:03
by Ron
Yeah, sometimes ModDb can be really slow.

Re: [release] Green Arrow

PostPosted: 23 Oct 2016, 22:26
by DoomJedi
News post got approved, please help me to monitor moddb rating now.

Another important peak will be with first Balames video.

Re: [release] Green Arrow

PostPosted: 23 Oct 2016, 22:36
by Ron
Is there a way to put a clearer download button on the main page for the mod? It seems to be unclear for some where they should download it.

Re: [release] Green Arrow

PostPosted: 23 Oct 2016, 22:42
by DoomJedi
Added.

My mistake, I assumed the site automatically adds it.

Re: [release] Green Arrow

PostPosted: 23 Oct 2016, 22:46
by Ron
No worries, ModDb is a bit unclear in that regard.

Re: [release] Green Arrow

PostPosted: 24 Oct 2016, 16:28
by Ron

Re: [release] Green Arrow

PostPosted: 24 Oct 2016, 18:02
by DoomJedi
i am watching my friend play Green Arrow
he is an avid gamer
he keeps coming back again and again
it's a very sneaky game lol
highly atmospheric for the fact that it's based on the wolf3d engine
he is going back to it he says
he plays lots of games in a day
he played through it at least 20 times of dying before he gave up though
He said just now he would play it again
he says "It's frustrating as fuck, but overall good game"

Re: [release] Green Arrow

PostPosted: 24 Oct 2016, 18:05
by DoomJedi
it looks very good, but I noticed that on help Read this screen it says Wild Boar
damn I died 3 times lol
uhm I also noticed that you can't drink water ponds unless you have... how much health? I have 40hp and I can't atm
uh this is something new, never knew that
anyway you are right concerning the boar, dunno where I have read that piggy name lol
one thing that's really impressive on my end: music

Re: [release] Green Arrow

PostPosted: 24 Oct 2016, 18:09
by Ron
I worked really hard on the soundtrack, so I'm so glad to hear it's appreciated :)

Re: [release] Green Arrow

PostPosted: 24 Oct 2016, 18:59
by DoomJedi
Yeah, most feedbacks so far are boars, music and art consistency.

Re: [release] Green Arrow

PostPosted: 25 Oct 2016, 08:37
by DoomJedi
This is a really cool mod and has some really incredible features for a Wolf mod, but it just gets too freaking hard on the easiest difficulty. It might be more manageable if my bow didn't lower itself at the most inopportune moments (waiting for those freaking gas grenade guys to come around a corner, for instance), and I really don't like the level with the searchlights. But everything else I've played so far is great.

Re: [release] Green Arrow

PostPosted: 26 Oct 2016, 23:54
by DoomJedi

Re: [release] Green Arrow

PostPosted: 29 Oct 2016, 11:50
by DoomJedi
I cannot access level 17 Sad I found the secret exit on level 13, but it lead me to level 14 (both exits). I can send you my save file just to show you the problem.

Re: [release] Green Arrow

PostPosted: 30 Oct 2016, 22:54
by Atina

Re: [release] Green Arrow

PostPosted: 01 Nov 2016, 10:07
by DoomJedi
And I was right to "rush" the release...imagine we'd release it now, with Brutal Doom 64...
Are are now like 174 right away, and it has top 1 spot on moddb and all the talk...