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[released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 19:23
by DoomJedi
After too many public betas for too long, here finally comes SplitWolf 1.0 from "Team RayCast" - full release of the only SplitScreen 2-player coop engine for Wolf3D, this time with many new special coop game modes (in addition to classic coop play) and interactive features (including MG42 and 2-player armored vehicle) to add endless replay value and fresh tactic gameplay to classic Wolf3D/Spear maps. So grab a friend and enjoy classic maps like never before!
Game Modes include Instagib, Carry the Flag, Harvester and many others.

http://www.moddb.com/mods/splitwolf/downloads/splitwolf-10

Read README before playing!

Coding: LinuxWolf
Additional Art: DoomJedi

Note: requires original files to play.

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Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 19:26
by Ron
Don't forget to open up a thread at DHW as well :)

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 19:36
by DoomJedi
All are in work.
Have russian forums too...I have a list, heh. Already sent to Balames and Mrs.B too.

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 20:41
by DoomJedi
2 complainers (out of 2 feedbacks) on russian forum for not being able to find Wolf3D version to run splitwolf with II<---O
We really need to support more Wolf3D versions.

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 21:14
by DoomJedi
Ron, will you post on Wolfers 3D Blog?

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 21:29
by DoomJedi
Dan from BoA says we deserve a better title screen...he might design one

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 23:29
by DoomJedi
Balames wrote:Nice thanks man! This is great! I've tried each mode and I enjoy zombie mode the best. I might make a video showcasing it in the near future. It will have to be single player, though .................Or if you guys make an online version... whatever comes first, I guess. We look forward to making the video regardless of version.

One thing I've noticed. This is with any sdl mod, btw. When I try to run the mod at full screen, it seems to crash the entire system if I try to use my 4k monitor. I always need to window the mod first (which I do anyway so really it shouldn't even matter).

Using the 4k monitors also seems to make the mouse acts strange. I was trying to play serpens mod, Treasure Hunt and the mouse wouldn't do anything except move backwards in a circle. I've already explained this to him and the problem has been resolved, but my point is that this seems to occur with any sdl mod under a 4k monitor.. at least for me, not sure if this is the case for anyone.


Mrs. Balames wrote: you guys are genius. just genius. i cannot wait until john and i can play this. we'll totally stream it!

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 23:30
by DoomJedi
BoA site now promotes this mod as well.

Re: [released] SplitWolf 1.0

PostPosted: 21 Aug 2016, 23:36
by DoomJedi
Dan from BoA desined some better title screen font for us...4 variants...I'll post them tomorrow.

Re: [released] SplitWolf 1.0

PostPosted: 22 Aug 2016, 01:57
by Ron

Re: [released] SplitWolf 1.0

PostPosted: 22 Aug 2016, 08:47
by DoomJedi
Thanks, Ron :)

Re: [released] SplitWolf 1.0

PostPosted: 23 Aug 2016, 08:31
by DoomJedi
Image

Re: [released] SplitWolf 1.0

PostPosted: 25 Aug 2016, 08:48
by DoomJedi

Re: [released] SplitWolf 1.0

PostPosted: 01 Sep 2016, 08:26
by DoomJedi
[youtube]http://www.youtube.com/watch?v=GevQa-NZegs[/youtube]

Re: [released] SplitWolf 1.0

PostPosted: 01 Sep 2016, 13:37
by DoomJedi
See 0:57
https://youtu.be/n8-fT1iWMeE?t=57s
[youtube]http://www.youtube.com/watch?v=n8-fT1iWMeE[/youtube]