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Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 00:56
by Ron
[youtube]http://www.youtube.com/watch?v=SrsEG1rRcaE[/youtube]

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 01:52
by linuxwolf
Excellent. I'll be watching this series.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 08:16
by DoomJedi
Thanks, this is cool 8)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 10:08
by DoomJedi

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 19 Sep 2016, 09:39
by DoomJedi
From watching the videos, I have to say that limit of firedude flames range made him helpless in most scenarios.
Bad decision on our side. Not as bad as Origins Bosses killing themselves...but still

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 26 Sep 2016, 08:50
by GarrettChan
I think Wolf3D has a built-in range for enemies? When you're very far away from enemies, they don't seem to attack you.
I did use a lot of these kind of tactics to make things easier for me. For example, again, I used a blocking door strat in level 26. (The video hasn't been published yet)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 29 Oct 2016, 19:16
by Ron
Lingyan did a playthrough of Legacy Halloween:

[youtube]http://www.youtube.com/watch?v=W-g81pTdZrc[/youtube]

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 03 Feb 2017, 22:42
by Ron
Reuploaded:

[youtube]http://www.youtube.com/watch?v=Ln5f7__JDys[/youtube]

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 03 Feb 2017, 22:44
by DoomJedi
Good news!

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 26 May 2021, 12:56
by Ron
SSGmaster is doing a playthrough of Eisenfaust Legacy:


Fun seeing this mod again after so many years.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 26 May 2021, 13:00
by DoomJedi
Will watch :)

Yes, it's cool indeed :)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 01 Jun 2021, 13:47
by Ron
I like how this mod gradually introduces features. I think this may be our most balanced mod.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 01 Jun 2021, 14:10
by DoomJedi
Yes, it might be.

But now in retrospective I do notice things I like less.

Weapon aim-loss is was too fast (sure for harder skills) and is more directly annoying than being realistic or balancing weapon-wise. You can't deal with it was more than 1-2 enemies, which is weird for such a weapon.

MG42 "fights" are a bit too long and repeatative, you just sit and shoot for too long. Boring to watch, I only assume it's boring to play too.

Headshots are too unrealistic...

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 01 Jun 2021, 23:21
by Ron
DoomJedi wrote:MG42 "fights" are a bit too long and repeatative, you just sit and shoot for too long. Boring to watch, I only assume it's boring to play too.


These were fine to play actually. It's more that MG42 fights in general aren't the most dynamic moments of a game. I guess they work best when you're on a moving vehicle. But in general they're static set pieces. Fun to mow a lot of guards down, but that's about it.

Headshots are too unrealistic...


I thought it was quite fun to score headshots in this one. :D Not everything needs to be super realistic to be enjoyable.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 01 Jun 2021, 23:37
by DoomJedi
Yes, I guess I agree :)

We made better one in Origins Remastered :)