From watching the videos, I have to say that limit of firedude flames range made him helpless in most scenarios. Bad decision on our side. Not as bad as Origins Bosses killing themselves...but still
I think Wolf3D has a built-in range for enemies? When you're very far away from enemies, they don't seem to attack you. I did use a lot of these kind of tactics to make things easier for me. For example, again, I used a blocking door strat in level 26. (The video hasn't been published yet)
But now in retrospective I do notice things I like less.
Weapon aim-loss is was too fast (sure for harder skills) and is more directly annoying than being realistic or balancing weapon-wise. You can't deal with it was more than 1-2 enemies, which is weird for such a weapon.
MG42 "fights" are a bit too long and repeatative, you just sit and shoot for too long. Boring to watch, I only assume it's boring to play too.
DoomJedi wrote:MG42 "fights" are a bit too long and repeatative, you just sit and shoot for too long. Boring to watch, I only assume it's boring to play too.
These were fine to play actually. It's more that MG42 fights in general aren't the most dynamic moments of a game. I guess they work best when you're on a moving vehicle. But in general they're static set pieces. Fun to mow a lot of guards down, but that's about it.
Headshots are too unrealistic...
I thought it was quite fun to score headshots in this one. Not everything needs to be super realistic to be enjoyable.