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Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 12 Oct 2015, 18:55
by DoomJedi
russian forum wrote:Finally passed the mod!

I want to say - it's EPIC! Passed it on one breath from the monastery till the end.
Found only 1 secret level, and even that one by chance.

Tried to pass monastery without saves - failed to. Gun ammo I have, but the gun itself - not.
Monks kill if not from second hit - from the third.
Some really hit you hard.
"Heretic" monk sprite is overused. And you automatically expect weak attack, unlike the actual fireball.
Music from "Portal" (TRACK26) is the best in the game, but the Portal itsel...some poor corridor with wooden barrack door. I thought it'll be something monumental.

Hellish levels are great! Though the setting didn't encourage you to look for secrets - so didn't look that much for them.
At first I thought sceletons are endless, or endlessly resurrecting - and so you need to burn them or break them.
But it went ok.

The only thing on level 21 when player is spammed from MG42 from all directions, escape is sure possible, but returning to kill them for 100% kills is very...frustrating.

Final level is really hard. Tried to play without saves - all the time got killed by the zombie with Blue Armor "Gutentags".
Ending didn't please me. Sure, Zombie Hitler is cool, but his entourage...fighting in the background hellish barracks in the middle of huge pool (if you can make it)...I expected something more epic.

And the room itself where Bosses come from - it has 4 golden crosses. How you can somehow lure Hitler out, 4 "GutenTags" and smaller enemies - and yet not to kill Hitler prematurely, trying to get all the rest or lure them away, fastly run into the room and get the treasure....and all this for just 4 crosses. What the hell?

About the chaingun I can't say it's the most uberweapon. First, it has large spread over large distances and wastes tons of ammo. Secondly - against Mechas and UberMutants with weapons more serious than fists and knifes - it's not effective at all. For them - only RPG "rules".
And finally, skeletons have this nasty disgusting habit of spread into 1000s of bones if gibbed.
At close distance it's like shotgun effect, so against them I fought with a gun. And chaingun, if there were hordes.

Would be nice if Mechas would crash scenery, trees and specially MG42 with nazis.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 12 Oct 2015, 19:20
by Ron
Found only 1 secret level, and even that one by chance.


Odd, because most aren't that hard to find, really.

Music from "Portal" (TRACK26) is the best in the game


One of my tracks, nice to hear :)

The only thing on level 21 when player is spammed from MG42 from all directions, escape is sure possible, but returning to kill them for 100% kills is very...frustrating.


Perhaps it would have been better to redo that level.. the original concept didn't work in the engine, so it was sort of a watered down version. Oh well.

Would be nice if Mechas would crash scenery, trees and specially MG42 with nazis.


Might be an interesting addition for Blitzkrieg, using 'x' button to sprint and in that way, crush obstacles in order to free up paths.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 12 Oct 2015, 19:39
by DoomJedi
Hard to map when one can break to much blockable scenery.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 12 Oct 2015, 19:43
by Ron
Then we should have some non-breakable scenery, eh :D

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 12 Oct 2015, 22:40
by linuxwolf
Will require remapping if done in Legacy though. :)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 13 Oct 2015, 00:35
by Ron
That's why I named it as an interesting addition to Blitzkrieg, the sequel to Legacy.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 13 Oct 2015, 08:43
by DoomJedi
Yeah, sure can be considered.

This is public section though, maybe we should use at least the "hide" tag for unannounced projects.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 21 Oct 2015, 18:05
by DoomJedi

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 21 Oct 2015, 22:28
by DoomJedi
Don't forget to help me answering moddb comments :)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 10 Apr 2016, 12:05
by Officer-Michael John
Very good mod. Of my favorite level:Level 23 (Final level) with music.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 00:56
by Ron
[youtube]http://www.youtube.com/watch?v=SrsEG1rRcaE[/youtube]

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 01:52
by linuxwolf
Excellent. I'll be watching this series.

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 08:16
by DoomJedi
Thanks, this is cool 8)

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 11 Sep 2016, 10:08
by DoomJedi

Re: [release] "Operation Eisenfaust: Legacy" released!

PostPosted: 19 Sep 2016, 09:39
by DoomJedi
From watching the videos, I have to say that limit of firedude flames range made him helpless in most scenarios.
Bad decision on our side. Not as bad as Origins Bosses killing themselves...but still