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  • [release] "Operation Eisenfaust: Legacy" released!

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    Postby Ron 05 Dec 2014, 00:53

    Great! :)
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    Postby DoomJedi 05 Dec 2014, 10:39

    [youtube]http://www.youtube.com/watch?v=5GBwIu4EUqI[/youtube]
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    Postby Ron 05 Dec 2014, 16:08

    Balames definitely lucked out in that level, only two mutants entered a Mecha. I've had playthroughs where 4-5 mutants entered Mecha's :D
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    Postby DoomJedi 05 Dec 2014, 16:12

    Still, fantastic level and it shows...simply great mapping. Most challenge one challenged Balames recently.
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    Postby Dean 06 Dec 2014, 01:49

    Ron wrote:Balames definitely lucked out in that level, only two mutants entered a Mecha. I've had playthroughs where 4-5 mutants entered Mecha's :D

    Every time I've tried playing it I've had way more than he got and I just get destroyed. He found the same issue that I did with limited fuel outside of the main area but I like the way he played it, I'll learn from that!
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    Postby linuxwolf 06 Dec 2014, 01:53

    He does admit in the video he got very lucky with the mutants.
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    Postby DoomJedi 06 Dec 2014, 18:46

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    Postby Ron 06 Dec 2014, 18:48

    That's very kind of the reviewer. Better story? Now that's something I did not expect to hear :D
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    Postby Ron 08 Dec 2014, 03:54

    [youtube]http://www.youtube.com/watch?v=Za0H-Ol0Ng4[/youtube]
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    Postby DoomJedi 09 Dec 2014, 16:58

    Translation from russian:

    Color monotone of the mod is a bit disturbing. Where is my red-blue Wolf?
    First levels gameplay are a bit strange and ripped - or wondering at half-empty places, or tons of meat. But later the situation improves and that beginning seems already out of place. Gameplay is cool and powerful! Scale of new features immidiatly overshadows "Blake Stone"'s one, and later is truly mind-bogging. And those are good and fitting (only different cyringes are confusing and I didn't figure those out yet). Is there any decoration detail I shouldn't be afraid in your mod? :) (retorical question obviously, don't make feature spoilers). Mapping for Wolf is just amazing, maps feel very "complete/consistent", which you don't always see even in good Doom WADs...(only colors....oof, I'm already tired of those labs, waiting for them to end...)

    Bottom line - cool product, downloading your "Origins", will play it as well
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    Postby DoomJedi 10 Dec 2014, 09:19

    Russians are coming 3 :)

    [youtube]http://www.youtube.com/watch?v=gg0oFn6CHkE[/youtube]
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    Postby DoomJedi 10 Dec 2014, 12:05

    Translation from russian:

    Passed 12 levels. I'm glad to see variety of weapons and enemies. Though some enemies are too strong and make you to gather all your skill. At the same time, too little secret areas and treasure, unlike as in the original, in "Spear" you can find secret room after almost every wall, I liked that. And not just 2x2 room, but whole big secret area. Like in level with first Boss, where from the sideroom there is a long corridor. And treasure itself look more "treasure-like" than just books. It's more fun to gather those.
    But nevertheless a big plus of this mod is good texturing. Textures and sprites and of quite good quality.
    Bottom line - I keep playing.
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    Postby Ron 10 Dec 2014, 14:37

    [youtube]http://www.youtube.com/watch?v=AxTImsvFpgc[/youtube]
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    Postby DoomJedi 10 Dec 2014, 15:02

    Russian dude is simply hilarious....man, I'll make you a list of russian curses so it'll be more interesting for you to watch :) Hilarious video, very fun to watch.

    But you know what is even more funny?

    [youtube]http://www.youtube.com/watch?v=FynkSnWP89g[/youtube]
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    Postby DoomJedi 10 Dec 2014, 15:57

    [youtube]http://www.youtube.com/watch?v=wmjmRKDPyUQ[/youtube]
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