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  • [release] "Operation Eisenfaust: Legacy" released!

    No "Sonder" discussion is allowed here! Posts will be deleted

    Postby DoomJedi 21 Nov 2014, 13:52

    Happy upcoming Christmas to you all! :) (...and happy birthday for myself tomorrow :) )

    4 years in the making, Team RayCast would like to release its new mod:

    Operation Eisenfaust: Legacy
    http://www.moddb.com/mods/operation-eisenfaust-legacy

    Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well new and original soundtrack mostly by Lozer_42.
    Download size: 127 MB, mostly for ogg music and sounds.

    https://dl.dropboxusercontent.com/u/3751922/Legacy_full.rar (Last Updated: 05.12.2014)

    Small download (just 3MB) without sound and music for those who want just the latest updates and fixes (Last updated 05.12.2014):
    https://dl.dropboxusercontent.com/u/3751922/legacy_small.rar

    The story takes place after the events that occured in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...

    Image

    Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 4 years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
    This is the first time Team RayCast has gone for all new sounds and music made specifically for the mod.

    Please read readme before playing!

    Have fun! :twisted: H==-= *MACMUT*
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    Postby DoomJedi 22 Nov 2014, 22:22

    [youtube]http://www.youtube.com/watch?v=HdlesPwkHtY[/youtube]

    [youtube]http://www.youtube.com/watch?v=BmW15CpYFcI[/youtube]

    [youtube]http://www.youtube.com/watch?v=CDjE2tUGaPQ[/youtube]
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    Postby DoomJedi 23 Nov 2014, 09:40

    [youtube]http://www.youtube.com/watch?v=he3k_nTSE0Y[/youtube]
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    Postby Ron 23 Nov 2014, 23:48

    [youtube]http://www.youtube.com/watch?v=84rfU2dJZJA[/youtube]
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    Postby DoomJedi 24 Nov 2014, 00:08

    There is some special charm in blind playthrough :)
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    Postby Lozer_42 24 Nov 2014, 03:37

    Agree!
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    Postby Ron 24 Nov 2014, 04:20

    Indeed, surprise mutants actually surprise! That's the disadvantage of prepared walkthroughs: it takes away some of the spontaneity.
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    Postby DoomJedi 24 Nov 2014, 09:32

    I sure have fun to watch the blind "what the hell????" play :)

    Indeed, surprise mutants actually surprise! That's the disadvantage of prepared walkthroughs: it takes away some of the spontaneity.
    Weren't those randomized?
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    Postby DoomJedi 24 Nov 2014, 09:32

    [youtube]http://www.youtube.com/watch?v=0Ums3zB03Uo[/youtube]
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    Postby Ron 24 Nov 2014, 23:45

    Chaos ensues when multiple mutants get hold of a Mecha:

    [youtube]http://www.youtube.com/watch?v=KaBAy3lIpyo[/youtube]
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    Postby linuxwolf 25 Nov 2014, 00:47

    Brilliant action in that one. I loved the room with the evil scientist and dome mutants crashing through the glass. Mecha was taking so much damage in there from rockets and gun fire. This mod really stands out as a pure action, pure carnage mod in this video. Great level design. The mutant SS are awesome to see as well.

    I'm always happy and proud to see how awesome this mod plays when it is played blind. Looking forward to more of these vids.
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    Postby DoomJedi 25 Nov 2014, 12:06

    [youtube]http://www.youtube.com/watch?v=EwEwpADJwLw[/youtube]
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    Postby Ron 25 Nov 2014, 15:15

    The flamethrower boss is really a great example of everything coming together - looks great and intimidating, and the fireballs are amazing. Every fight against that boss was really tense.
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    Postby linuxwolf 25 Nov 2014, 15:24

    It seems we broke new ground with the flame-thrower boss. Balames was particularly fond of him. Good job everyone.
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    Postby Ron 26 Nov 2014, 03:46

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