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Re: Operation Eisenfaust : Origins

PostPosted: 27 Dec 2015, 12:51
by DoomJedi
[youtube]http://www.youtube.com/watch?v=cLzU2bebyy8[/youtube]

Re: Operation Eisenfaust : Origins

PostPosted: 28 Dec 2015, 18:47
by Ron
Too bad I missed this one! This was a fun pack to create, and like Balames I also really like 'The Village' level (and am also less of a fan of Deep Cooler :D ). Cool to see some of these levels again.

Re: Operation Eisenfaust : Origins

PostPosted: 28 Dec 2015, 18:57
by DoomJedi
You know what is coming next week ;)

Re: Operation Eisenfaust : Origins

PostPosted: 09 Sep 2016, 15:33
by DoomJedi
[youtube]http://www.youtube.com/watch?v=rUchVl3dShQ[/youtube]

Re: Operation Eisenfaust : Origins

PostPosted: 09 Sep 2016, 16:18
by Ron
This mod is now really a document of the progression we made as a team. You can tell that this is the beginning stage, and while there is some good stuff in there, I think it's fair to say that we have improved a lot since then :D

Re: Operation Eisenfaust : Origins

PostPosted: 09 Sep 2016, 16:22
by DoomJedi
Yes, indeed. :beer:
We've made alot of progress since - in all areas...though went even farther from standard Wolf3D feel.

It's flattering for how long people still remember our old works, and the warm memories this evokes in people...
It's fun to watch again.
Hate that muzzleflash still :) Annoys me each time. I'd release a new version just for that muzzleflash...msybe it's just me things though...love seeing enemies die.