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Re: Operation Eisenfaust : Origins

PostPosted: 02 Dec 2014, 10:05
by DoomJedi
[youtube]http://www.youtube.com/watch?v=DtvvPcZCqn0[/youtube]

[youtube]http://www.youtube.com/watch?v=5O3h8Yi6QHU[/youtube]

[youtube]http://www.youtube.com/watch?v=RkPHYcqMVCc[/youtube]

[youtube]http://www.youtube.com/watch?v=cri6P3qe93g[/youtube]

Re: Operation Eisenfaust : Origins

PostPosted: 02 Dec 2014, 17:50
by Ron
Cool videos! :)

Re: Operation Eisenfaust : Origins

PostPosted: 25 Mar 2015, 14:20
by DoomJedi

Re: Operation Eisenfaust : Origins

PostPosted: 25 Mar 2015, 17:29
by Ron
Nice! Like the replacement as well.

Re: Operation Eisenfaust : Origins

PostPosted: 25 Mar 2015, 20:23
by Lozer_42
Image
Here's the image again.

The original was one of WLHack's designs, right? It's cool to see it done a bit more proportional

Re: Operation Eisenfaust : Origins

PostPosted: 25 Mar 2015, 20:35
by DoomJedi
Yes, WLHack donated me the standing base of the sprite (still have the original art on my comp). I've resized and edited it and made walking, shooting and death frames for it.

Re: Operation Eisenfaust : Origins

PostPosted: 23 Sep 2015, 12:21
by DoomJedi
Guys, one of Origins players has a bad save "GetNewActor: No free spots in objlist! "
https://dl.dropboxusercontent.com/u/3751922/savegam2.sod

Any way to help him? To correct the file?

Re: Operation Eisenfaust : Origins

PostPosted: 23 Sep 2015, 12:59
by linuxwolf
Its very hard to correct this problem. If it was NML it would have been a different story. Sorry.

Re: Operation Eisenfaust : Origins

PostPosted: 20 Oct 2015, 10:25
by DoomJedi
Hello DoomJedi, one of the coolest modders of Wolf3D! I am astonished with some of your mods (e.g. Eisenfaust Origins and Legacy), whoa!.

Well the main reason of this message is; the first time I played Operation Eisenfaust Origins, I knew I was in front of a great mod, of course it is. But some of the stuff I didn't like about that mod is the excessive amount of gore in it. I was like: "Oh man! This game is awesome, but I don't like the idea of passing by torn and beaten mutants..." However, I thought "maybe there's a "less gore" version of Eisenfaust Origins". I looked for it and I realized there's no one. "Snap!" I thought. So I decided to "modify" the already made version of Origins; I changed so to speak, some textures and sprites. I removed the dead bodies of the mutants, those who were laying on interrogation benches and so on. Also the swastikas and Hitler's face. You may think: "what the heck with this guy?" Please understand that probably I'm "that sensitive guy", or maybe I am a double standard person who likes shooting games, but doesn't like the violence at the same time, I don't know :-) In the modified game you'll encounter with some silly or inappropriate stuff (e.g. a mutant hugging a dog!?). Anyway, I hope you enjoy this, maybe stupid modification of Eisenfaust Origins. (Check level 2's chambers!)

Here's the link. I've stored it in
http://www.mediafire.com/download/7nzyrb4rs6ceirl/Operation+Eisenfaust+Origins+FINAL.7z

Thank you again for creating those cool and awesome mods!

שלום

P.D. Please consider uploading it in Mod DB, for everyone to enjoy (just sayin').

Re: Operation Eisenfaust : Origins

PostPosted: 20 Oct 2015, 19:23
by Ron
Might as well release it on ModDb, after he went through all the trouble of making it. Just state something like: ... went through the effort of making a cleaned-up version of the game. Enjoy!... or something.

Re: Operation Eisenfaust : Origins

PostPosted: 27 Dec 2015, 12:51
by DoomJedi

Re: Operation Eisenfaust : Origins

PostPosted: 28 Dec 2015, 18:47
by Ron
Too bad I missed this one! This was a fun pack to create, and like Balames I also really like 'The Village' level (and am also less of a fan of Deep Cooler :D ). Cool to see some of these levels again.

Re: Operation Eisenfaust : Origins

PostPosted: 28 Dec 2015, 18:57
by DoomJedi
You know what is coming next week ;)

Re: Operation Eisenfaust : Origins

PostPosted: 09 Sep 2016, 15:33
by DoomJedi

Re: Operation Eisenfaust : Origins

PostPosted: 09 Sep 2016, 16:18
by Ron
This mod is now really a document of the progression we made as a team. You can tell that this is the beginning stage, and while there is some good stuff in there, I think it's fair to say that we have improved a lot since then :D