The most practical way to do that - IMO - is to Copy and Paste the code from attacking brown guards; that is - the part that checks to see if a wall is obstructing the "view" of the attacker's target.Lozer_42 wrote:I would imagine the easiest way to eliminate the problems would be to come up with a type of "line-of-sight" routine...
though I don't know how efficient that would be.
Balames wrote:That's strange. I noticed in Sonder that the sky was red, but I just figured you guys took that out of this one. I'm just using the version that was posted... the version number (I guess is that long number?) 3751922? Well this wouldn't be the first time that something weird has happened in a mod. To answer your question, the next level has all the redness
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