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  • Operation Eisenfaust : Origins

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    Postby DoomJedi 27 Dec 2015, 12:51

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    Postby Ron 28 Dec 2015, 18:47

    Too bad I missed this one! This was a fun pack to create, and like Balames I also really like 'The Village' level (and am also less of a fan of Deep Cooler :D ). Cool to see some of these levels again.
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    Postby DoomJedi 28 Dec 2015, 18:57

    You know what is coming next week ;)
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    Postby DoomJedi 09 Sep 2016, 15:33

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    Postby Ron 09 Sep 2016, 16:18

    This mod is now really a document of the progression we made as a team. You can tell that this is the beginning stage, and while there is some good stuff in there, I think it's fair to say that we have improved a lot since then :D
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    Postby DoomJedi 09 Sep 2016, 16:22

    Yes, indeed. :beer:
    We've made alot of progress since - in all areas...though went even farther from standard Wolf3D feel.

    It's flattering for how long people still remember our old works, and the warm memories this evokes in people...
    It's fun to watch again.
    Hate that muzzleflash still :) Annoys me each time. I'd release a new version just for that muzzleflash...msybe it's just me things though...love seeing enemies die.
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    Postby DoomJedi 08 Feb 2022, 11:44

    Hey doomjedi,
    I am playing an old version of Operation Eisenfaust and I am getting crashes to the desktop really frequently (Not always but very often) when trying to load a bonus map. I've unlocked all ten maps (It was not easy!) and I have never had a crash to desktop when playing the story mode. When confirming the difficulty right after choosing a bonus map, the game will exit without any warning. Loading saved games from a bonus map also seems to cause this crash often. Do you know what is causing this and how to fix it?
    Cheers!
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