Lemm wrote:no srry i don't have time
anyways, most of the network code is done, so you could probably hand it off to an experienced wolf coder to finish up the rest of the game.
or you can just release it as a demo, up to you.
So I now need to decide what to do with it. Multiplayer already works and was tested and is playable... (enemies are not yet coded multiplayer-wise) Support for at least 4 players (up to 8 )
Note: This uses DosBox IPX Tunneling feature (just like NetKeen) so currently is for DosBox only, no SDL.
Is any serious coder interested to take it from there?
Or should I release it as a demo, or open source (one sure has to keep Lemm's and my credit)? For a demo - it's demo of players only, no enemies...you can put in enemies but I'm not sure how will they react to multiple players.