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[in work] Batman: No Man's Land

PostPosted: 01 Jul 2012, 13:32
by DoomJedi
http://www.moddb.com/mods/batman-no-mans-land

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Discuss and ask questions here...we'll update on the development

Coder: LinuxWolf
Mapper: Ronwolf
Art: DoomJedi
Music and Sounds: Lozer_42

Additional assistance: Dean, Andy, Tricob



First level is finished by Ron.

Meantime we keep thinking of/adding more cool ideas (which require more art and coding), and so next levels might be delayed (till LinuxWolf does some more coding) - so they won't be in need of revisiting.
New sprites/objects are easy to add, but textures and such make a mess on already mapped maps. So we need to finalize our wallnums...even by putting in placeholders.

This mod will have a VERY different gameplay (and balancing) than the first one, much more "Batman-like" IMHO. We try to tweak and improve almost every aspect of the first mod, to make it more interactive, realistic etc...And sure we take into account feedbacks and "requests" from the first mod. This is a good thing in a trilogy - you can get feedback for next parts.

Overall things will look "less rushed"...We go into details this time.

Also use of Wall Patches (like we extensively used in Sonder) will allow us more texture flexibility.

LinuxWolf tries to find time to code this, and the main "Team RayCast" mod. So he is top busy

Re: [in work] Batman: No Man's Land

PostPosted: 25 Aug 2014, 17:21
by DoomJedi
Updated the screenshots on the moddb page (see first post), as previous ones weren't...representative of the mod anymore, especially after shading method was changed.

Obviously screens are only from first 2 levels and try to avoid spoilers.

Re: [in work] Batman: No Man's Land

PostPosted: 12 Oct 2014, 18:25
by DoomJedi
"Batman: No Man's Land" finished mapping :beer:
Big thanks to Ron for the mapping .

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Left are to finish non-mapping-related coding *comp* , music and sounds (I--I) (not to mention testing obviously).
It's still quite some work B-I==- , and especially taking into account this is NOT our next mod to be released (we still need to release (at least) "Legacy" CB--0 before it) - team can't make a promise to release NML this year. It'll be done...when it'll be done :roll: :pardon:

Mod's (yet unnamed) sequel is already in planning. :twisted:

Re: [in work] Batman: No Man's Land

PostPosted: 07 Nov 2014, 19:00
by DoomJedi
doomjedi wrote:"Batman: No Man's Land" finished mapping :)

And coding (beside coding in new sounds)...and music...
Sounds have BIG progress and are almost done as well.
Yet to make are intermission screens.

So...this mod is progressing rather well towards testing and release.
We plan to have same team of testers for this as we had for "Legacy".

As Batman mod 3 will be based off this engine (with probably further improvements) - we gotta make sure the core is done right :)

This mod is very different from BvsB...this is one thing I can say.