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Re: [beta 2] SplitWolf

PostPosted: 14 Nov 2013, 13:25
by bfg2407
I remember here -Io]]
doomjedi where are you& --o0--

Re: [beta 2] SplitWolf

PostPosted: 14 Nov 2013, 14:02
by DoomJedi
I'm here :)

Gave you the access to SplitWolf folder :)

You'll need DropBox access as well (you have DropBox, right?).

Meantime see the ideas we discussed for beta 3. Let's keep discussing it.
See "Beta 3" and "Beta 2" (from page 2 and on) threads there

Re: [beta 2] SplitWolf

PostPosted: 23 Nov 2013, 04:14
by linuxwolf
FYI I've started coding in multiplayer support. Very very early days at the moment. I'm currently ripping out all of the split screen code to make life easier for myself. All players will have a separate window to play in.

I'm holding off on doing any work on Beta 3. I think multiplayer is much more important.

At this point I don't foresee any new art needing to be done for multiplayer support.

Re: [beta 2] SplitWolf

PostPosted: 23 Nov 2013, 12:11
by DoomJedi
This is a public thread....shouldn't we discuss this in a private thread before?

Re: [beta 2] SplitWolf

PostPosted: 23 Nov 2013, 14:49
by linuxwolf
My bad. I couldn't find private forum topic so I posted here. :oops:

Re: [beta 2 artpack 1.0] SplitWolf

PostPosted: 12 Jun 2014, 17:09
by DoomJedi
Till I'll update this at ModDB, here is the direct link and details of the new artpack:

https://dl.dropboxusercontent.com/u/3751922/SplitWolf_ArtPack1_lwmp.rar

12.06.2014

This is an art patch 1.0 for "SplitWolf" (beta 2)
http://www.moddb.com/mods/splitwolf

Just replace the original lwmp folder with this one (deleting or overwriting the original folder)

What's new?
=============
Better player and SS sprites (by DoomJedi)
Fett and Otto 8-directional Boss frames (by UnTrustable)

Special thanks for Untrustable for the Boss frames.
http://forum.zdoom.org/viewtopic.php?f=19&t=33447

Re: [beta 2 artpack 1.0] SplitWolf

PostPosted: 23 Jun 2014, 14:44
by DoomJedi
First beta 2 video on youtube:

I know, quality stinks, and my commentating wasn't very good. I was kind of in a bad mood, but I thought I should still upload it and support you guys :)


[youtube]http://www.youtube.com/watch?v=gyIsqq825n8[/youtube]

Re: [beta 2 artpack 1.0] SplitWolf

PostPosted: 23 Jun 2014, 23:05
by DoomJedi
I'm pulling my strings to get more gameplay videos posted

Re: [beta 2 artpack 1.0] SplitWolf

PostPosted: 20 Jan 2016, 00:53
by ArcaneXeno
Correct me if I'm wrong but when 1 player is hit is the other also? I'm sure you had to make sacrifices since the original game logic was never written to accommodate more than one player. Still after all these years this is such a neat thing to see!

Re: [beta 2 artpack 1.0] SplitWolf

PostPosted: 20 Jan 2016, 09:24
by DoomJedi
Thanks :)
Hope you have someone nearby to play it with.

No, each player has his own health, though option of health pool was suggested to compensate for weaker players for next Splitwolf version.

Since this was released, many of the art got improved by others on zdoom forum - there is a thread for enemy/Boss rotations there, also new Bosses rotations done by Untrustable (Ubermutant and such), which I didnt have the time and will to update on Splitwolf. So artwise its a bit behind on what zdoom community has to offer at this time