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Re: [beta 2] SplitWolf

PostPosted: 02 May 2013, 09:14
by DoomJedi
I've wrote the author (and also commented) to make them aware of the new beta - and suggested a wish they'll put videos of new beta online as well - to spread the awareness for it.

I wish I could contact Cobra to update his Wolf3D pack - one that got SplitWolf so famous. He didn't answer my old PM.

Re: [beta 2] SplitWolf

PostPosted: 14 May 2013, 11:30
by DoomJedi
Oneofthe8devilz, moddb wrote:This is amazing !!! I always longed for a Wolf3d coop project... Do you guys consider to eventually implement full Doom1 style multiplayer so that people could connect and play together over LAN/internet ?

Re: [beta 2] SplitWolf

PostPosted: 14 May 2013, 11:50
by linuxwolf
Argh. How many times have we been asked that question now... I--8P

Re: [beta 2] SplitWolf

PostPosted: 22 May 2013, 22:01
by DoomJedi
Wolf3D Coop (with my "SplitWolf" art), on "Wolf3D TC for zDoom" (Afadoomer's famous project). This is the closest of true Wolf3D multiplayer we can get at this point.
(I've been exchanging PMs with this guy over ModdB for a few days now)

[youtu_be]http://youtu.be/iZAY1sJkUuE[/youtu_be]

A childhood dream come true...
When I first played this game in '92 as a kid I always imagined how cool this game would be in cooperative mode... Well now 21 years later I am playing this cooperatively with my nephew across the internet ;)


I love to have made a 21-year old dream of a person to come true....and give him the opportunity to play Wolf3D with his nephew.
>0<

Re: [beta 2] SplitWolf

PostPosted: 22 May 2013, 23:21
by linuxwolf
StarWolf wrote:Wolf3D Coop (with my "SplitWolf" art), on "Wolf3D TC for zDoom" (Afadoomer's famous project). This is the closest of true Wolf3D multiplayer we can get at this point.
(I've been exchanging PMs with this guy over ModdB for a few days now)

I'm glad someone found a way to do this.

StarWolf wrote:I love to have made a 21-year old dream of a person to come true....and give him the opportunity to play Wolf3D with his nephew.
>0<

You've done a good thing for the community here. I'm sure his nephew appreciates what you have done. What a special moment in that boy's life. :good:

Re: [beta 2] SplitWolf

PostPosted: 22 May 2013, 23:39
by DoomJedi
linuxwolf wrote:You've done a good thing for the community here. I'm sure his nephew appreciates what you have done. What a special moment in that boy's life. :good:

Feel free to share the credit :beer: - he wouldn't been exposed to my art without "SplitWolf" - which wouldn't exist at all if not for you and your coding skills and patience.

Maaan, I have so little people to whom I can explain what is so rewarding in allowing one person, who is unknown to me (beside exchanging PMs with him), to play a Doom port of 20-year old game with his nephew in coop.
8-/ :roll:

And yet it means so much to me....but you need to be a modder to understand that. That's what I like so much about modding and about modders.

Re: [beta 2] SplitWolf

PostPosted: 23 May 2013, 00:33
by Andy
StarWolf wrote:
linuxwolf wrote:You've done a good thing for the community here. I'm sure his nephew appreciates what you have done. What a special moment in that boy's life. :good:

Feel free to share the credit :beer: - he wouldn't been exposed to my art without "SplitWolf" - which wouldn't exist at all if not for you and your coding skills and patience.

Maaan, I have so little people to whom I can explain what is so rewarding in allowing one person, who is unknown to me (beside exchanging PMs with him), to play a Doom port of 20-year old game with his nephew in coop.
8-/ :roll:

And yet it means so much to me....but you need to be a modder to understand that. That's what I like so much about modding and about modders.

I know exactly how you feel, Max. Almost no one on the planet understands what we do, why we do it, and why it is meaningful to us.

Re: [beta 2] SplitWolf

PostPosted: 23 May 2013, 08:21
by DoomJedi
Andy wrote:I know exactly how you feel, Max. Almost no one on the planet understands what we do, why we do it, and why it is meaningful to us.

Tell me about it :D (after the "you know what" :wink: 8-/ )

Re: [beta 2] SplitWolf

PostPosted: 10 Jun 2013, 08:55
by DoomJedi

Re: [beta 2] SplitWolf

PostPosted: 11 Jun 2013, 20:13
by DoomJedi

LinuxWolf - I'd preciate you helping me there to answer all the questions and feedbacks.

Re: [beta 2] SplitWolf

PostPosted: 26 Jun 2013, 15:55
by DoomJedi
Now we're famous on russian Wolf3D forums as well :)

http://i.iddqd.ru/viewtopic.php?t=7168

Can translate - if needed :roll:

Re: [beta 2] SplitWolf

PostPosted: 26 Jun 2013, 16:06
by linuxwolf
That's good to know. :)

Re: [beta 2] SplitWolf

PostPosted: 26 Jun 2013, 16:47
by DoomJedi
I try to register there to correct them and answer questions.
Maaan that have a big Doom quiz for registering...

Re: [beta 2] SplitWolf

PostPosted: 26 Jun 2013, 17:00
by linuxwolf
StarWolf wrote:I try to register there to correct them and answer questions.
Maaan that have a big Doom quiz for registering...

They obviously want to deter any non-fans of Doom from registering their site. That's hilarious. :D

Re: [beta 2] SplitWolf

PostPosted: 26 Jun 2013, 17:12
by DoomJedi
I passed it as pretty "novice" doomer, got 125 points when minimum to register are 120. What an embaressment for an old doomer.
--o0-- :oops: :oops:

Now I'm stuck waiting for Admin to approve my account....damn, they THAT worry about spammers...like Doom quiz was not enough. I--8P