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  • [beta 2 artpack] SplitWolf artpack

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    Postby bfg2407 14 Nov 2013, 13:25

    I remember here -Io]]
    doomjedi where are you& --o0--
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    Postby DoomJedi 14 Nov 2013, 14:02

    I'm here :)

    Gave you the access to SplitWolf folder :)

    You'll need DropBox access as well (you have DropBox, right?).

    Meantime see the ideas we discussed for beta 3. Let's keep discussing it.
    See "Beta 3" and "Beta 2" (from page 2 and on) threads there
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    Postby linuxwolf 23 Nov 2013, 04:14

    FYI I've started coding in multiplayer support. Very very early days at the moment. I'm currently ripping out all of the split screen code to make life easier for myself. All players will have a separate window to play in.

    I'm holding off on doing any work on Beta 3. I think multiplayer is much more important.

    At this point I don't foresee any new art needing to be done for multiplayer support.
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    Postby DoomJedi 23 Nov 2013, 12:11

    This is a public thread....shouldn't we discuss this in a private thread before?
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    Postby linuxwolf 23 Nov 2013, 14:49

    My bad. I couldn't find private forum topic so I posted here. :oops:
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    Postby DoomJedi 12 Jun 2014, 17:09

    Till I'll update this at ModDB, here is the direct link and details of the new artpack:

    https://dl.dropboxusercontent.com/u/3751922/SplitWolf_ArtPack1_lwmp.rar

    12.06.2014

    This is an art patch 1.0 for "SplitWolf" (beta 2)
    http://www.moddb.com/mods/splitwolf

    Just replace the original lwmp folder with this one (deleting or overwriting the original folder)

    What's new?
    =============
    Better player and SS sprites (by DoomJedi)
    Fett and Otto 8-directional Boss frames (by UnTrustable)

    Special thanks for Untrustable for the Boss frames.
    http://forum.zdoom.org/viewtopic.php?f=19&t=33447
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    Postby DoomJedi 23 Jun 2014, 14:44

    First beta 2 video on youtube:

    I know, quality stinks, and my commentating wasn't very good. I was kind of in a bad mood, but I thought I should still upload it and support you guys :)


    [youtube]http://www.youtube.com/watch?v=gyIsqq825n8[/youtube]
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    Postby DoomJedi 23 Jun 2014, 23:05

    I'm pulling my strings to get more gameplay videos posted
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    Postby ArcaneXeno 20 Jan 2016, 00:53

    Correct me if I'm wrong but when 1 player is hit is the other also? I'm sure you had to make sacrifices since the original game logic was never written to accommodate more than one player. Still after all these years this is such a neat thing to see!
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    Postby DoomJedi 20 Jan 2016, 09:24

    Thanks :)
    Hope you have someone nearby to play it with.

    No, each player has his own health, though option of health pool was suggested to compensate for weaker players for next Splitwolf version.

    Since this was released, many of the art got improved by others on zdoom forum - there is a thread for enemy/Boss rotations there, also new Bosses rotations done by Untrustable (Ubermutant and such), which I didnt have the time and will to update on Splitwolf. So artwise its a bit behind on what zdoom community has to offer at this time
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