Thanks for testing this WLHack, feedback is much preciated. If there will be beta 3 someday - we'll take those things into consideration.
Sadly, most wolfers don't have someone to play Wolf3D with (you're one lucky bastard
), and so (though people liked it, at least as an idea, and it looked promicing indeed) we didn't get into enouph encouragement and feedbacks thus far to have the motivation to keep working on beta 3 (unless made to full net multiplayer), especially relative to our other promicing and more anticipated projects which are single-player. Sure if you have ideas for this (for example incorporating with your own in-work mods), or even want to enhance it for your mods - you can write here to LinuxWolf and maybe (?) you can work something out (fully depending on LinuxWolf's permission, as this is his code, and it's very dear to him...though again, he was ready to release lite engine code so....who knows, maybe he changed his attitude...(?))...
Again, don't want to distract you from your own projects (this is what we all here fear
), otherwise I'd have suggested you to ask LinuxWolf's permission to further advance this, if it indeed looks promicing to you....maybe even till full multiplayer....as I don't see LinuxWolf focusing on it in any near future.
BTW We have tons of art which was made for this - which is not in beta 2, just on Dropbox...for more weapons etc.....
So, if you didn't change controls, and played with default ones - beside that "stuck" bug - was it okay?
"SplitWolf" beta 1 was tested VERY extensively, with very detailed bug report list (most of which we fixed in beta 2), and if there would be something too major - we'd probably know.
we ran into a lot of trouble:
What you described - doesn't look like "alot of trouble" (which I'm glad to hear), if you just play 2 players with default controls ,that are not that bad...
Did you have fun still?
If you played in 4-player mode - player 2 had probably issues with automap display and skin color change...