WLHack wrote:linuxwolf wrote:We know SplitWolf isn't perfect but we think the potential for new coop mods is out there.
This is something I like to do later... I haven't yet touched the source so quick question: how are the players spawned?
I suppose there is some kind of algorithm that spawns the rest of the players around pl1.
Yes you are right. I spawn other players around player 1 anywhere a non-blocking tile exists, fanning out from the neighbouring tiles of player 1's spawn spot. You will see this in the source.
WLHack wrote:If this is the case, mind if I alter
it to support alternative starting positions for other players (I think it would be a great think for coop mods)?
I don't mind at all. That is the preferred way to do cooperative player spawning in new mods. Please keep supporting the existing spawn scheme for vanilla Wolf3D mapsets/mods.
WLHack wrote:linuxwolf wrote:Other possibilities exist for those who play alone. Like single player coop mods that allow the player to switch between two (or more) characters. Characters not under the player's control go into "bot mode" until the player chooses to return to that character.
That sounds interesting... I think it would be relatively easy to change the enemy AI a bit so if the current object is player bot, instead of searching
player - search for enemies.
Yes. It should be a simple hack. I like the idea of doors that require a switch to be operated. One character goes to the switch and the other stays behind at the door. The player switches over to the first character to activate the switch and then immediately switches back to the other one when the door is opened. The first character, now bot controlled, would then auto-navigate towards the player while attacking any other enemies along his/her path.
SplitWolf has the potential to be very big in the community and its a very exciting project to be involved with. It can bring a lot of enjoyment to many people. But as I know you are busy with other projects as well, I don't want you to feel obligated to work on SplitWolf - at least not for my sake. Having said that, any improvements you do make to SplitWolf will be much appreciated and you can expect full credit for your work as far as releasing is concerned.
I'm curious to hear DoomJedi's thoughts regarding SplitWolf's potential to evolve into something bigger. Are we the only ones who see this?