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  • [beta 2 artpack] SplitWolf artpack

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    Postby linuxwolf 25 Feb 2013, 11:59

    WLHack wrote:
    linuxwolf wrote:We know SplitWolf isn't perfect but we think the potential for new coop mods is out there.

    This is something I like to do later... I haven't yet touched the source so quick question: how are the players spawned?
    I suppose there is some kind of algorithm that spawns the rest of the players around pl1.

    Yes you are right. I spawn other players around player 1 anywhere a non-blocking tile exists, fanning out from the neighbouring tiles of player 1's spawn spot. You will see this in the source.

    WLHack wrote:If this is the case, mind if I alter
    it to support alternative starting positions for other players (I think it would be a great think for coop mods)?

    I don't mind at all. That is the preferred way to do cooperative player spawning in new mods. Please keep supporting the existing spawn scheme for vanilla Wolf3D mapsets/mods.

    WLHack wrote:
    linuxwolf wrote:Other possibilities exist for those who play alone. Like single player coop mods that allow the player to switch between two (or more) characters. Characters not under the player's control go into "bot mode" until the player chooses to return to that character.

    That sounds interesting... I think it would be relatively easy to change the enemy AI a bit so if the current object is player bot, instead of searching
    player - search for enemies.

    Yes. It should be a simple hack. I like the idea of doors that require a switch to be operated. One character goes to the switch and the other stays behind at the door. The player switches over to the first character to activate the switch and then immediately switches back to the other one when the door is opened. The first character, now bot controlled, would then auto-navigate towards the player while attacking any other enemies along his/her path.

    SplitWolf has the potential to be very big in the community and its a very exciting project to be involved with. It can bring a lot of enjoyment to many people. But as I know you are busy with other projects as well, I don't want you to feel obligated to work on SplitWolf - at least not for my sake. Having said that, any improvements you do make to SplitWolf will be much appreciated and you can expect full credit for your work as far as releasing is concerned. :wink:

    I'm curious to hear DoomJedi's thoughts regarding SplitWolf's potential to evolve into something bigger. Are we the only ones who see this?
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    Postby WLHack 25 Feb 2013, 12:26

    linuxwolf wrote:I don't mind at all. That is the preferred way to do cooperative player spawning in new mods. Please keep supporting the existing spawn scheme for vanilla Wolf3D mapsets/mods.

    Yeah... Basically I think I just add a check for the other spawn points... If not found, use the basic scheme.

    linuxwolf wrote:Yes. It should be a simple hack. I like the idea of doors that require a switch to be operated. One character goes to the switch and the other stays behind at the door. The player switches over to the first character to activate the switch and then immediately switches back to the other one when the door is opened. The first character, now bot controlled, would then auto-navigate towards the player while attacking any other enemies along his/her path.

    Sounds quite interesting.
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    Postby linuxwolf 25 Feb 2013, 15:08

    WLHack wrote:Yeah... Basically I think I just add a check for the other spawn points... If not found, use the basic scheme.

    Coolio.

    WLHack wrote:Sounds quite interesting.

    Indeed.
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    Postby DoomJedi 25 Feb 2013, 16:40

    WLHack - did one of you die by Schabbs in coop?
    There is some nasty surprise to discover :twisted: CB--0
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    Postby WLHack 26 Feb 2013, 10:59

    StarWolf wrote:WLHack - did one of you die by Schabbs in coop?
    There is some nasty surprise to discover :twisted: CB--0

    Unfortunately Schabbs died in less than 10 seconds so we had no change to try that.
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    Postby DoomJedi 27 Feb 2013, 15:50

    I think this moved from general public/feedback discussion to a more private one with specific development issues...As WLHack has access to private dev. forum of this project, I think it's better to continue such stuff there.
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    Postby DoomJedi 22 Mar 2013, 10:41

    [youtu_be]http://youtu.be/wxDtWXU3kqs[/youtu_be]

    [youtube]http://www.youtube.com/watch?v=0iXN1BFi8K8[/youtube]

    [youtube]http://www.youtube.com/watch?v=0Sn2RABq2L4[/youtube]

    [youtube]http://www.youtube.com/watch?v=1EFgTRQ7vbM[/youtube]

    [youtube]http://www.youtube.com/watch?v=uQ-JmFyUq68[/youtube]

    [youtube]http://www.youtube.com/watch?v=WMLPHV0n-m0[/youtube]
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    Postby DoomJedi 22 Mar 2013, 13:58

    Note he is playing the old version - the first beta.
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    Postby DoomJedi 01 May 2013, 23:33

    Oh, man, those are having fun :)

    [youtubehd]http://www.youtube.com/watch?v=0Sn2RABq2L4[/youtubehd]

    Just sad that noone seem to be aware of the new SplitWolf beta.
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    Postby linuxwolf 02 May 2013, 01:08

    This is so cool. Love watching them play. The bugs make it all the more entertaining for them lol. Makes me happy to see people enjoying this. :D
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    Postby DoomJedi 02 May 2013, 09:14

    I've wrote the author (and also commented) to make them aware of the new beta - and suggested a wish they'll put videos of new beta online as well - to spread the awareness for it.

    I wish I could contact Cobra to update his Wolf3D pack - one that got SplitWolf so famous. He didn't answer my old PM.
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    Postby DoomJedi 14 May 2013, 11:30

    Oneofthe8devilz, moddb wrote:This is amazing !!! I always longed for a Wolf3d coop project... Do you guys consider to eventually implement full Doom1 style multiplayer so that people could connect and play together over LAN/internet ?
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    Postby linuxwolf 14 May 2013, 11:50

    Argh. How many times have we been asked that question now... I--8P
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    Postby DoomJedi 22 May 2013, 22:01

    Wolf3D Coop (with my "SplitWolf" art), on "Wolf3D TC for zDoom" (Afadoomer's famous project). This is the closest of true Wolf3D multiplayer we can get at this point.
    (I've been exchanging PMs with this guy over ModdB for a few days now)

    [youtu_be]http://youtu.be/iZAY1sJkUuE[/youtu_be]

    A childhood dream come true...
    When I first played this game in '92 as a kid I always imagined how cool this game would be in cooperative mode... Well now 21 years later I am playing this cooperatively with my nephew across the internet ;)


    I love to have made a 21-year old dream of a person to come true....and give him the opportunity to play Wolf3D with his nephew.
    >0<
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    Postby linuxwolf 22 May 2013, 23:21

    StarWolf wrote:Wolf3D Coop (with my "SplitWolf" art), on "Wolf3D TC for zDoom" (Afadoomer's famous project). This is the closest of true Wolf3D multiplayer we can get at this point.
    (I've been exchanging PMs with this guy over ModdB for a few days now)

    I'm glad someone found a way to do this.

    StarWolf wrote:I love to have made a 21-year old dream of a person to come true....and give him the opportunity to play Wolf3D with his nephew.
    >0<

    You've done a good thing for the community here. I'm sure his nephew appreciates what you have done. What a special moment in that boy's life. :good:
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