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  • [release] Time to Kill - Eisenfaust Edition

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    Postby DoomJedi 24 Jun 2019, 08:31

    We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you, including new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

    Main Credits:

    Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
    Coding: LinuxWolf
    Additional Art: DoomJedi
    New Music: RonWolf
    Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker

    Released with permission (and blessing) by Thomas.

    https://www.moddb.com/mods/time-to-kill-eisenfaust-edition/downloads/time-to-kill-eisenfaust-edition

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    GarrettChan

    Postby DoomJedi 28 Jun 2019, 23:38

    Feedback from russian Doom forum:

    Very high-quality work it turned out to be. Gameplay is much higher than of the original, each level has its own style. Feats are funny, except maybe snipers, they are a little annoying. Should you add explosive barrels to the game? I reached the 10th level, did not see them yet.
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    linuxwolf

    Postby linuxwolf 29 Jun 2019, 04:21

    They are not disappointed so far, and the barrels will be a pleasant surprise for them as well. :twisted:
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    Postby DoomJedi 29 Jun 2019, 12:19

    [Snipers - DoomJedi] Yes, but in the corridor they shoot from the windows and they are almost not visible. For the first time it seems that this is just another trick on the speed of running.

    Barrels found, cool!

    The only thing I can advise is not to put a truck sprite so often. It would be nice to portray instead something like a sculpture or even a bust of some Thor in a horned helmet or something like that.


    http://i.iddqd.ru/viewtopic.php?t=1875
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    linuxwolf

    Postby DoomJedi 01 Jul 2019, 16:43

    Good mod, but the old colors of the ceilings spoil the impression. Even in the original fashion at levels 23–28, 42, and 45 there is a dimming effect (fog), but in this version there is no fog effect.
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    Postby DoomJedi 06 Jul 2019, 11:52

    Can soundtrack can be downloaded separately?
    And I also hope that all of you will make it possible, at least in subsequent mods, to switch music to an external midi port, the benefit that SDL allows. After all, music has been transformed from midi, not written from scratch.
    Here - it is, by the way, with very correctly on FM sounds.
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    Postby Ron 06 Jul 2019, 12:11

    Lol it has been transformed from midi but it was also written from scratch. One doesn't cancel the other out.
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    DoomJedi

    Postby DoomJedi 05 Nov 2019, 10:25

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    Postby GarrettChan 06 Nov 2019, 04:21

    ^I hope they can play until the end though.

    Finally I read the post about what actually happened to them. That sounds really sad to me.
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    Postby DoomJedi 06 Nov 2019, 09:36

    Indeed, Balames is my good pal. This is very sad and unfortunate.
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