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Re: [WIP] SplitWolf with separate game controllers

PostPosted: 23 Oct 2018, 21:54
by lazd
I pushed the working assets to the repository so you don't have to fiddle with it.

Go ahead and do this:
Code: Select all
cd ~/RetroPie/roms/ports/split_wolf4sdl_pr
rm -rf lwmp
git pull
make clean
make
printf "#\!/bin/bash\ncd /home/pi/RetroPie/roms/ports/split_wolf4sdl_pr/\n./splitwolf-wolf3d_full --split 2 --splitlayout 2x1" > ../SplitWolf.sh
chmod 755 ../SplitWolf*.sh


That will pull the known-good assets, rebuild the project, and create new shell scripts that enable 2 players by default.

Re: [WIP] SplitWolf with separate game controllers

PostPosted: 23 Oct 2018, 22:38
by DoomJedi
After update SplitWolf doesn't load at all :(

Re: [WIP] SplitWolf with separate game controllers

PostPosted: 23 Oct 2018, 22:51
by lazd
DoomJedi wrote:After update SplitWolf doesn't load at all :(


Get on Discord and we'll sort it out.

Re: [WIP] SplitWolf with separate game controllers

PostPosted: 23 Oct 2018, 23:32
by DoomJedi
Doesn't load. Says "no such file or directory (wolf3d-full etc)

And indeed, no splitwolf directories are there now. And lwmp folder is under wolf4sdl-pr all alone by itself.

Re: [WIP] SplitWolf with separate game controllers

PostPosted: 24 Oct 2018, 01:06
by lazd
DoomJedi wrote:Doesn't load. Says "no such file or directory (wolf3d-full etc)

And indeed, no splitwolf directories are there now. And lwmp folder is under wolf4sdl-pr all alone by itself.


The issue with the file not being found was due to the fact that my instructions told you to clean the result of the make, oops! This will get you going, I just tested it on my RetroPie:

Code: Select all
cd ~/RetroPie/roms/ports/split_wolf4sdl_pr
make
printf "#\!/bin/bash\ncd /home/pi/RetroPie/roms/ports/split_wolf4sdl_pr/\n./splitwolf-wolf3d_full --split 2 --splitlayout 2x1" > ../SplitWolf.sh
chmod 755 ../SplitWolf*.sh

Re: [WIP] SplitWolf with separate game controllers

PostPosted: 24 Oct 2018, 08:42
by DoomJedi
I'll see when I'll have time to test this.
Maybe today's evening, if not - I'll have to wait till at least Sunday.

Meantime keep working on it :) Add skin color change binding, at least for r2/l2