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  • [release] SoD Extreme (1) - Eisenfaust Edition released!

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    Postby linuxwolf 17 Sep 2018, 14:07

    The mission is passable. I'm a bit worried about the dog glitch Garrettchan is seeing.
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    Postby GarrettChan 17 Sep 2018, 14:14

    It seems the visual range for the enemies are a 180 degree half circle instead of a cone. Therefore, dogs can see you if you're directly to the side of them, which makes the mission quite difficult if you ask me, but hey, it's a good change of taste.

    I tried more about the visual glitch. It seems it only happens on 1280*800, but not fullscreen. Sometimes, it's difficult to tell whether I'm too sensitive or anything. It's difficult to catch that particular frame I saw. Let me see whether I can record the pick out the frame.

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    After I caught the frame from my recording, I feel like this is the shadow you see when the mission is active. Probably I'm standing in the patrolling path of some dead dogs, but their shadows keep patrolling even though they are dead. I tried to replicate this in fullscreen mode, but it doesn't happen although I can't guarantee my feeling is always correct. I made a save in FS mode and load it with 1280*800, the glitch happens again. According to my assumption, I tried to stand in the patrolling route of the second ring of dogs, but this doesn't happen...
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    Postby linuxwolf 17 Sep 2018, 14:38

    That's a very strange glitch. Thanks for looking into it. I can't explain it based on that shot.

    Could it be drawing a dog that is behind you?
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    Postby GarrettChan 17 Sep 2018, 14:49

    Yeah, I know it's very difficult to tell with a static screenshot and I always use this particular resolution and it seems there are quite some troubles on 1280*800 for some reason... I can't record a video for you to investigate further now. It seems all the remaining dogs are in front of me. The shot I got is where I killed the first ring of dogs (3), and picked up some cleavers and haven't killed any dog in the second ring (5).
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    Postby linuxwolf 17 Sep 2018, 14:56

    I will take a look the first chance i get.
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    Postby Officer-Michael John 17 Sep 2018, 17:25

    Wow. Protocol. My video user name:Protokol. :D So I try to do,that talk a character to player in Simpsons mod. So graphics I can't do as you DoomJedi.
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    Postby DoomJedi 18 Sep 2018, 12:08

    We currently rank 105 on moddb, things are catching up :)
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    The following user would like to thank DoomJedi for this post
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    Postby DoomJedi 19 Sep 2018, 13:08

    Added "moddb" tag/widget that I'll keep updated to point to our latest release


    Spear of Destiny Extreme 1 mod - Mod DB
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    Postby GarrettChan 20 Sep 2018, 07:25

    I played the MOD once again, and I'm on Floor13 for now. It's sort of funny that many things I talked about (maybe not complained about) are "fixed". I somehow feel bad about this because I was well-prepared when I did the vidoes, but for players who are playing blind, some of the things are not that powerful. For example, you can't overcharge you health directly to 200% by picking up a 1-UP.

    However, I really like the change about the Tank Cannon (no overheat, extra loaded ammo) since it is kind of pointless before. Also, the Dual MG42 is using MG42 ammo now and is moved to Slot5. I forgot whether I talked about Slot4 having too many weapons (3 before the Dual MG42). Now it's pretty good because every slot has 2 weapons. At least I feel that having 3 crossed the threshold of being convenient and will easily lead to pulling out the wrong weapon.

    BTW... is there moss codes on the background of Floor20's BGM, like E6M1's BGM?

    Overall, I'm still enjoying the game even this is probably the third time I playthrough it.
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    Postby DoomJedi 20 Sep 2018, 08:15

    Thank you so much for the feedback! :friends:

    Yes, LinuxWolf rebalanced the weapons and in general we took careful notice of your testing remarks.
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