Page 1 of 3

[release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 15 Sep 2018, 11:55
by DoomJedi
We proudly present Eisenfaust edition of SoD Extreme (1). We've got many new surprises for you this time, much beyond what Eisenfaust Edition of SoD Extreme II had to offer - new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

"Eisenfaust Edition" series of mods are made to bring surprise and new twists to classic Wolf3D gameplay while keeping the oldschool charm of classic Wolf3D.
“Like ID should’ve done it” is overused but I can use it anyway in relation to those editions. Enemies are now more challenging and surprising, but you also have wider weapon selection and optional missions to care for. Have fun discovering all the new features, not all you meet right away.





Image

Image

Image

Image

Image

Image

Image

Main credits:
Coding: LinuxWolf
Mapping: RonWolf, Dean
New art: DoomJedi, Atina (Title Screen and some scenery animation)
Music: RonWolf
Testing: GarrettChan, WLHack

Hidden Text: Show

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:08
by GarrettChan
You didn't spelled my name correctly ;P Congrats on the release.

Wait, there's a dual MG42? Sadly I missed that. Since I saw RussianStormx released her video about this, so is it good for me to reveal some of my videos gradually?

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:27
by linuxwolf
Please let me watch RussianStorm first.

You can release slowly but don't pass her.

I really love map 1 soundtrack. Ron did you compose that?

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:43
by DoomJedi
GarrettChan wrote:You didn't spelled my name correctly ;P Congrats on the release
My apologies, I”ll fix that after getting home.

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:50
by GarrettChan
I have a problem. It seems alerting the dogs will fail the first bonus objective. Is that intended? I notice the cheat view was added to make the mission easier.

I'll only release the first one for now, but I won't release later ones soon.

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:54
by DoomJedi
Cheat view was based on your feeback Afair...we listen :)

...Already fixed your credit almost everywhere.

Linuxwolf will probably look into your dog report.

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:54
by linuxwolf
It's intended. The dogs are meant to fail the mission.

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 13:59
by GarrettChan
Thanks for the effort. I know partially it's my name's fault because it's difficult to be spelled ;P

Dog report sounds tasty *ROFL*

^OK, now it seems impossible to me. I will try harder.

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 14:02
by DoomJedi
Linuxwolf, is level passable mission-wise? Did you try it yourself?

Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

PostPosted: 17 Sep 2018, 14:04
by GarrettChan
I saw the additional Cleavers, so it should be possible.

There's a strange visual glitch. If I kill a Dog with a Cleaver, sometimes a frame of dead dog will flash on my screen when I'm standing still.