• View unanswered postsView active topics

  • [release] SoD Extreme (1) - Eisenfaust Edition released!

    No "Sonder" discussion is allowed here! Posts will be deleted

    Postby linuxwolf 17 Sep 2018, 14:07

    The mission is passable. I'm a bit worried about the dog glitch Garrettchan is seeing.
    linuxwolf
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 5732
    Location: Australia

        

    Postby GarrettChan 17 Sep 2018, 14:14

    It seems the visual range for the enemies are a 180 degree half circle instead of a cone. Therefore, dogs can see you if you're directly to the side of them, which makes the mission quite difficult if you ask me, but hey, it's a good change of taste.

    I tried more about the visual glitch. It seems it only happens on 1280*800, but not fullscreen. Sometimes, it's difficult to tell whether I'm too sensitive or anything. It's difficult to catch that particular frame I saw. Let me see whether I can record the pick out the frame.

    Image
    After I caught the frame from my recording, I feel like this is the shadow you see when the mission is active. Probably I'm standing in the patrolling path of some dead dogs, but their shadows keep patrolling even though they are dead. I tried to replicate this in fullscreen mode, but it doesn't happen although I can't guarantee my feeling is always correct. I made a save in FS mode and load it with 1280*800, the glitch happens again. According to my assumption, I tried to stand in the patrolling route of the second ring of dogs, but this doesn't happen...
    GarrettChan

     
    Posts: 138

        

    Postby linuxwolf 17 Sep 2018, 14:38

    That's a very strange glitch. Thanks for looking into it. I can't explain it based on that shot.

    Could it be drawing a dog that is behind you?
    linuxwolf
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 5732
    Location: Australia

        

    Postby GarrettChan 17 Sep 2018, 14:49

    Yeah, I know it's very difficult to tell with a static screenshot and I always use this particular resolution and it seems there are quite some troubles on 1280*800 for some reason... I can't record a video for you to investigate further now. It seems all the remaining dogs are in front of me. The shot I got is where I killed the first ring of dogs (3), and picked up some cleavers and haven't killed any dog in the second ring (5).
    GarrettChan

     
    Posts: 138

        

    Postby linuxwolf 17 Sep 2018, 14:56

    I will take a look the first chance i get.
    linuxwolf
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 5732
    Location: Australia

        

    Postby Officer-Michael John 17 Sep 2018, 17:25

    Wow. Protocol. My video user name:Protokol. :D So I try to do,that talk a character to player in Simpsons mod. So graphics I can't do as you DoomJedi.
    Officer-Michael John
    User avatar

     
    Posts: 185
    Location: Hungary

        

    Postby DoomJedi 18 Sep 2018, 12:08

    We currently rank 105 on moddb, things are catching up :)
    Image
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    The following user would like to thank DoomJedi for this post
    GarrettChan

    Postby DoomJedi 19 Sep 2018, 13:08

    Added "moddb" tag/widget that I'll keep updated to point to our latest release

    [moddb][/moddb]
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Postby GarrettChan 20 Sep 2018, 07:25

    I played the MOD once again, and I'm on Floor13 for now. It's sort of funny that many things I talked about (maybe not complained about) are "fixed". I somehow feel bad about this because I was well-prepared when I did the vidoes, but for players who are playing blind, some of the things are not that powerful. For example, you can't overcharge you health directly to 200% by picking up a 1-UP.

    However, I really like the change about the Tank Cannon (no overheat, extra loaded ammo) since it is kind of pointless before. Also, the Dual MG42 is using MG42 ammo now and is moved to Slot5. I forgot whether I talked about Slot4 having too many weapons (3 before the Dual MG42). Now it's pretty good because every slot has 2 weapons. At least I feel that having 3 crossed the threshold of being convenient and will easily lead to pulling out the wrong weapon.

    BTW... is there moss codes on the background of Floor20's BGM, like E6M1's BGM?

    Overall, I'm still enjoying the game even this is probably the third time I playthrough it.
    GarrettChan

     
    Posts: 138

        

    Postby DoomJedi 20 Sep 2018, 08:15

    Thank you so much for the feedback! :friends:

    Yes, LinuxWolf rebalanced the weapons and in general we took careful notice of your testing remarks.
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Postby linuxwolf 20 Sep 2018, 12:24

    Thanks GarrettChan. This mod was a great source of fun for you. The balance changes were done with you in mind. To me you are a very advanced wolf3d player. It's very hard to make a mod that is challenging for you while being fun for the average gamer. I'm very happy with how the mod turned out overall.
    linuxwolf
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 5732
    Location: Australia

        

    Postby DoomJedi 20 Sep 2018, 18:22

    Moddb today
    Image
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    The following user would like to thank DoomJedi for this post
    GarrettChan, linuxwolf, Ron

    Postby GarrettChan 21 Sep 2018, 08:28

    Finished the third playthrough of the MOD. It is still very interesting. According to the tally, I still remember 95% of the secrets, so I think my memory is OK ;P

    I found out that the Tank Cannon still overheats. For some reason, I think it doesn't... well. I saw the tweak of Floor14. I would say the place for the medal is definitely better than the previous location. Also, I saw the Rifle soldiers, which is nice. Without the Dual Chainguns, the strats don't really change that much because the Chaingun is still very reliable. To be honest, I didn't think the team would take my feedbacks (maybe sometimes complaints) this serious and change the game accordingly. This is definitely a compliment to me, so I have to thank everybody in the team.

    I understand it's kind of difficult to make everything well balanced because SoD Extreme was a vanilla MOD at the beginning, but it's changed to a more "advanced" MOD later. It's kind of like "adding some more features to a program that you didn't plan to do so", which is definitely a nightmare to every coder.

    Even though Wolf3D and Doom are FPS games, I still treat them like puzzle games. The way I play these is that I try my best to find the easiest solution to everything. I still remembered that I used the Sticky Arrows to insta-kill that poor boss in Green Arrow *ROFL* I hope you guys don't mind that I tried to break things like this if possible ;P
    GarrettChan

     
    Posts: 138

        

    The following user would like to thank GarrettChan for this post
    DoomJedi

    Postby linuxwolf 22 Sep 2018, 01:10

    You're definitely someone I will keep in mind to play my next mod. Your puzzle solving approach works very well. I have no hard feelings towards you for breaking things the way you do.
    linuxwolf
    User avatar
    Team RayCast member
    Team RayCast member
     
    Posts: 5732
    Location: Australia

        

    The following user would like to thank linuxwolf for this post
    GarrettChan

    Postby DoomJedi 24 Sep 2018, 11:28

    Can you add WASD Controls in a future update?
    DoomJedi
    User avatar
    Administrator
    Administrator
     
    Posts: 14227
    Location: Israel

        

    Next

    Return to Team Raycast Mods Discussion


    Who is online

    Users browsing this forum: No registered users and 8 guests

    cron