Finished the third playthrough of the MOD. It is still very interesting. According to the tally, I still remember 95% of the secrets, so I think my memory is OK ;P
I found out that the Tank Cannon still overheats. For some reason, I think it doesn't... well. I saw the tweak of Floor14. I would say the place for the medal is definitely better than the previous location. Also, I saw the Rifle soldiers, which is nice. Without the Dual Chainguns, the strats don't really change that much because the Chaingun is still very reliable. To be honest, I didn't think the team would take my feedbacks (maybe sometimes complaints) this serious and change the game accordingly. This is definitely a compliment to me, so I have to thank everybody in the team.
I understand it's kind of difficult to make everything well balanced because SoD Extreme was a vanilla MOD at the beginning, but it's changed to a more "advanced" MOD later. It's kind of like "adding some more features to a program that you didn't plan to do so", which is definitely a nightmare to every coder.
Even though Wolf3D and Doom are FPS games, I still treat them like puzzle games. The way I play these is that I try my best to find the easiest solution to everything. I still remembered that I used the Sticky Arrows to insta-kill that poor boss in Green Arrow
I hope you guys don't mind that I tried to break things like this if possible ;P