http://www.riseofthetriad.dk/
Has anyone here considered making a project in the form of a TC for Winrott or GLRott? I see no reason why you couldn't build a Wolf3d style project using this port. The mapping is identical, other than you have some limits with using multiple ceiling textures, you get varying heights (sort of), and the functional multiplayer (with bots being one of the main selling points here). ROTT all things considered is nothing more than a super charged version of the Wolf3d Engine. Sadly as everyone knows Doom quickly made the engine appear antiquated despite all the improvements made. We wouldn't see rocket jumping again until Quake appeared, ROTT was destined to always be somewhat of a oddity.
Years ago I experimented with high resolution textures and sprites for Winrott. The results were impressive but I grew a bit aggravated with several limitations so I instead started to build my own engine. Eventually I plan to in some way make use of all my pre-rendered textures, and creatures I 3d modeled in some sort of a retro inspired shooter.
What are everyone's thoughts about Winrott?
Here are two examples of my Aliens Online remake which is now dormant:
Aliens Online Map#1
[youtube]http://www.youtube.com/watch?v=NbCWXsFtUgU[/youtube]
Advanced Original Map
[youtube]http://www.youtube.com/watch?v=MUzsij0-kOU[/youtube]