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New Doom

PostPosted: 15 Jun 2015, 08:40
by DoomJedi
Looks great, ah? :)


Re: New Doom

PostPosted: 15 Jun 2015, 23:16
by Ron
It looks more vibrant and action-packed compared to the dark Doom 3. But it also looks more generic, while I would argue that Doom 3 had more of a distinct personality (even though it was so repetitive that it got boring after a while). That said, I do see that it's trying to get closer to the original. All in all, setting looks okay, but can't say I'm thoroughly impressed. Just another trailer that relies really heavy on fan-service.

Also, the audience cheering for weapons is kinda dumb. It's not like you've never seen a shotgun in a game before :D

Re: New Doom

PostPosted: 16 Jun 2015, 09:03
by DoomJedi
Yes, those "Apple-like" applause was too much :)

[youtube]http://www.youtube.com/watch?v=NteAPGprDJk[/youtube]

I like it. How faithful monster designs are to the original, how close it is to the overall feel of the original Doom...door sounds...also cool gameplay ideas...

Re: New Doom

PostPosted: 16 Jun 2015, 16:44
by Ron
Well, cool gameplay ideas.. this all fairly standard, to be honest. Such special kills are not that special anymore. It all looks fairly average and not that outstanding, apart from the name.

Re: New Doom

PostPosted: 17 Jun 2015, 10:01
by DoomJedi

Re: New Doom

PostPosted: 19 Jun 2015, 18:40
by linuxwolf
The mortal combat take down feature was perfect for this E3 demo - the crowd went wild over it. I have to admit I was impressed with it also. I like the wall climbing and the hands being visible when interacting with the environment and during the take downs. It was a very well done feature despite taking control over the player at times.

The double jump feature made the game feel like street fighter/mortal combat game in another way. It seems they are trying to blend multiple elements from those street fighter games into Doom. I'm not sure why they decided to do this but it all seems to work pretty well.

Overall I am impressed with what is shown in this E3 demo of the new Doom.

Re: New Doom

PostPosted: 11 May 2016, 21:36
by WLHack
So how much are you hyped for this?
After seeing the devs playing it on a stream I actually got my hopes up.
It seems like they have added lot of flags to remove all features like glory kills so you can play it like original Doom with some improvements to gameplay.,.

Re: New Doom

PostPosted: 11 May 2016, 22:00
by DoomJedi
Sounds like a good idea :)

Re: New Doom

PostPosted: 11 May 2016, 22:04
by DoomJedi
I've very hyped, but I haven't played a modern game since...almost never.
I have a new comp though...but still, I probably will never play it.

Re: New Doom

PostPosted: 14 May 2016, 14:48
by Ron
The most important thing it needs to do is be fun. It won't reinvent the wheel or anything, but my biggest complaint about Doom 3 is that it was repetitive and just plain boring after a while. As long as it's fast-paced and a blast to play, it'll be fine.

Re: New Doom

PostPosted: 14 May 2016, 15:43
by WLHack
I have now played the first two levels and I can assure it is fun and fast-paced.
I will write actual review once I have completed the game but so far it has surprised my positively.
There seems to be a nice amount of variation between enemies and weapons and some secrets
are actually hard to find even though you can see them in automap.

Re: New Doom

PostPosted: 14 May 2016, 16:20
by DoomJedi
Sounds great :)

Never played Doom 3....this one I might give a try. I like how it's loyal to the original Doom in designs

Re: New Doom

PostPosted: 14 May 2016, 22:02
by linuxwolf
I've played through 4 or 5 levels now and have almost defeated the first hell map. I couldn't stop playing it as soon as I picked up the controller. They've done an amazing job on this.

The story is interwoven into the game play by interacting with other characters and listening to dialogue. I think this is done in an exceptional way considering what you'd expect from Doom. I thought it was cool the developers were able to convey your main character's reaction to the story along the way using the hand animations - carefully choreographed alongside the musical score. Incredibly well done and keeps you interested along the way.

I won't say too much as I don't want to spoil any of the surprises for you if you haven't played the new Doom.