WLHack wrote:Tricob1974 wrote:I know I have; this would be part of the
Action 52 Owns collection. It's basically an outer-space shooter where your ship is equipped with a boomerang. ...
Hmm... I watched the Galactix gameplay and it seems to be quite simple game to make. Of course thinking up a variety of interesting enemies would take some time. If you ever decide to start working on this, I would be interested to see the result.
Thanks for your interest.
The gameplay would be *much* faster-paced than Galactix when I get around to doing this; after all, slow pacing is one of Galactix's main downfalls. But my game's main obstacle - as you said - is not only creating different types of enemies, but creating ones that add to the gameplay. Creating different sprites is easy, but creating ones that don't just feel like makeovers of the same thing is a bit more challenging. As far as coding is concerned though, the most un-fun part of the deal is making my own collision detection. I sort of have this figured out by drawing all the sprites in a particular order, and drawing the stars last. But I still expect many bumps along the way.