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    Postby linuxwolf 29 Jun 2014, 13:33

    Fascinating video. I can relate to this story.
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    Postby Ron 29 Jun 2014, 17:10

    Thanks for sharing, very interesting indeed. Could be useful.
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    Postby WLHack 02 Jul 2014, 18:48

    Somehow I can relate to this video... It has been about seven years since I started working on ToS and in the worst case scenario, it will still take years to finish it. But no worries eventually ToS will be complete and hopefully the next mod won't take that long to make.
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    Postby DoomJedi 02 Jul 2014, 21:56

    Yeah, I know how you feel :friends: . Though 7 years is too long even in my scale.

    I'm sure you'll release it eventually, and from what I know about you - it'll be one of the best mods EVER :) If mod is to be remembered forever - it's worth the effort.
    But maybe consider asking for help? To make your own little modding team? Even if you're so capable in all the related areas - it's just alot of work....and alot of time....

    I respect you as a modder just sooo much. And your art is...simply wow.
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    Postby WLHack 03 Jul 2014, 00:35

    StarWolf wrote: But maybe consider asking for help? To make your own little modding team? Even if you're so capable in all the related areas - it's just alot of work....and alot of time....


    Well, I have considered asking help but in the end I haven't for two main reasons:
    A) I don't want to bother people with seemingly endless task and
    B) I am too stubborn. I started this so naturally I should be the one to finish it as well (also I don't think it is fair to ask other people to try and fix this mess I call my main project).

    Of course starting a modding team isn't ruled out... If things start to look bad for completing ToS, I will greatly consider starting one. As for the next major project (whatever it may be), I think I will try to form a team to work with...
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    Postby Tricob1974 03 Jul 2014, 05:07

    There's a lot of things said in the video that I can relate to, as well. I've said this a lot, but I tend to overdo everything, so it's very easy for me to get overwhelmed with a project I'm doing by myself. My biggest project actually isn't overwhelming me right now, but it is long and tedious, and I seem to be suffering from burn-out on it. I might get back to it tomorrow, but who knows. :pardon:

    WLHack - It's good to see ToS isn't abandoned; I think you're already aware of how highly I think of that mod. :)
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    Postby DoomJedi 03 Jul 2014, 10:12

    WLHack wrote:Well, I have considered asking help but in the end I haven't for two main reasons:
    A) I don't want to bother people with seemingly endless task and
    B) I am too stubborn. I started this so naturally I should be the one to finish it as well (also I don't think it is fair to ask other people to try and fix this mess I call my main project).

    None of those reasons stopped you from collaborating with me on "Femstein".... :roll: :pardon:

    Of course starting a modding team isn't ruled out... If things start to look bad for completing ToS, I will greatly consider starting one.

    Or joining one, heh :) :wink:
    But we don't want to lose your special modding style and vision embedded into TR modding style, as Wolf3D community needs different style of mods....so separate team with you leading it is probably the best choice, there are still some nice and talented "solo" guys in the community who are probably hirable...though even the most "stubborn" TR members will agree that TR mods themselves differ one from the other so much....in almost everything. I'm not sure TR HAS a particular style...
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    Postby DoomJedi 03 Jul 2014, 10:16

    The main point for me in that video related to our current in-work mods is the mistake of "sticking to the plan". We want all original music and sounds - and we're sticking to the plan....always sticking to the plan...long after the plan is becoming absurd ...but we are schemers....with plans....
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    Postby Ron 03 Jul 2014, 15:37

    We should have more of a plan to begin with. Right now our beginnings always make the same mistake: mistaking having a lot of ideas with creativity. Ideas are added, but they don't really come from the core of the mod. As someone who has studied user interface designs and its various stages, I can tell that our proces is kind of a mess. I'm surprised our mods turn out well, but they could be better.

    And we have to stick to the plan regarding sounds and music, especially with sounds there could be a noticeable decline in quality if you use sounds from various sources. And music as well, as it might be inconsistent with one another.
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