StarWolf wrote:This was so me a few years ago....minus 200.000$ per day.
I understand exactly what you're saying here.
Regarding the "lack of hate posts" related to his Twitter account, I think the writer is forgetting that posts in Twitter can be deleted.
If we ever go and create anything, I think life is drop-dead determined to give us irony at some point.
Boys Don't Cry is a band who mostly does "hair band" songs, but the only song of theirs to ever make the Top 20 is an Experimental Rock song with Western overtones. There are lots of other bands, game-makers, and actors who find themselves in similar binds, where the only things they're recognized for are things that don't and/or can't do on a normal basis. That sort of thing can make a lot of people uptight, and each and every person probably has their own unique reason for it (if not, several).
One of my most hailed story creations is a sci-fi thriller with a very "modern" feel to it ("Zero Hour"); it took those terrible 1990s sci-fi films, and removed the worst elements. It was based on an Atari 2600 called
"Yar's Revenge". I knew how many awful movies were based on video games, and I didn't really want to add to the mix. But I wrote it to get it out of my system. The thriller seems very by-the-numbers to me, but so far, no one finds it the least bit predictable.
On a similar note, I wrote a sparse, 2000-ish pop song which seems more appropriate for Kelly Clarkson then myself, and I didn't even realize it was a pop song when I composed it (It was called "Revolt", a.k.a. "SonderCommandos Unite!"). Many people have said this is the best instrumental I've ever done.
Does this mean I've done a Wolf mod that fits into such a category? I don't know, but I wouldn't rule it out.
I think the best way to deal with such things is simply to see what doors this project opens up for you, and take the route that will best help you grow and develop as a designer.