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Re: Brutal Doom

PostPosted: 21 Aug 2017, 08:26
by Lozer_42
it's pretty fun *Joystick*

Re: Brutal Doom

PostPosted: 21 Aug 2017, 08:43
by DoomJedi
ArcaneXeno wrote:Is it wrong for me to say I still like Brutal Doom even more so than the newest Doom game? Everything just feels so right... :)

No it isn't.

But "Ultimate" Doom form is "Project Brutality", whole other level really to normal "Brutal Doom". It's "Brutal Doom of Brutal Doom". Scary, fast, challenging and aggressive enemies, extended cool and well-balanced weapon set, tons of new enemy variants......
http://www.moddb.com/mods/brutal-doom/addons/project-brutality
I play latest "next to release" version that can be found on their forum.

After playing "Project Brutality" I don't play "Brutal Doom" anymore...it looks as boring and slow now as "Brutal Doom" versus original Doom.
Biggest challenge Doomer can have (even on lower skills), something that makes the heart pump hard.

Re: Brutal Doom

PostPosted: 09 Jan 2018, 20:41
by DoomJedi
Finally I'm credited in latest Brutal Doom beta
:beer:

Re: Brutal Doom

PostPosted: 25 Jun 2018, 04:20
by linuxwolf

Re: Brutal Doom

PostPosted: 25 Jun 2018, 08:29
by DoomJedi
Well, there are 3 levels of brutal - Brutal, Brutality and Brutality Black edition, each one is previous one on steroids :)

Didn't play the Black Edition as I couldn't get it to load.
I play Brutality mostly, and Brutal.

Recently tried to play Brutality on hardest difficulty. For a guy who plays games on lowerst it was a challenge.
Chosen episode 1 as I know it the best, the secrets, layouts etc.
First level was quite easy when you know the 200% armor secret. Level 2 was already quite a challenge with alot of reloads.
Noticed that in such difficulty, secondary aiming (I never use in lowerst difficulty) is quite useful to increase accuracy, as you don't have time to spare in rooms of enemies for extra shots.