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Re: Brutal Doom

PostPosted: 19 Dec 2013, 04:51
by linuxwolf
Ron wrote:Thanks for sharing! I always love those designer commentaries, very interesting to see their creative proces and why they made certain choices on a map.

You're welcome! In this video you can see how influential the maps were to the game's design. John Romero was a programmer too and coded in new game play features whilst working on the maps.

StarWolf wrote:Amazing video, a dream of every doomer.

This is like the Doom version of John Carmack's Wolfenstein 3D commentary video. I like this one better, since they're playing coop mode and having fun at the same time.

Re: Brutal Doom

PostPosted: 16 Jul 2015, 22:53
by DoomJedi
Version 2.0 is...wow...This is so inspiring and overwhelming. The resolution of details they go to...amazing. And the skill level needed...I die on easiest skill.

Enemy reloading is implemented great and adds much to the tension, every firefight is a duel who draws first... Love the animated bloodpools, the classic gamemode, and all the new stuff....great weapon animations and designs, really professional...all the flyback of guards, things now look like they actually lay on the floor, or float with shadow...
So many new animations...

Don't seem to get the brutal endings...is it a menu option?

Re: Brutal Doom

PostPosted: 17 Jul 2015, 12:01
by linuxwolf
Hey man I'm playing this too! :D

I played Ep 1-4 and Doom 2 2x over, 2nd time on hardest skill (the skill before realism mode). Its a freaking amazing mod. 8)

Did you get the music remixes as well? You really must get them - DoomMetalVol4.

Its even supported on Linux and works beautifully on my system. Many many hours of entertainment I'm getting from this mod. I even limit myself to one save per map for extreme challenge.

Re: Brutal Doom

PostPosted: 17 Jul 2015, 12:35
by DoomJedi
So many details in this mod...water splash on walls, all the fire animation with rolling in the ground...
Grenades...do you know you can assign keys to roll left or right? Very helpful.
Love how weapons jump off guards in the air...

Man I'd love to make some animation for this mod, if they'd only accept.

I love they limited berserk killing only to berserk mode, before this it was just "too easy" and too frequent, it ruined the fun.

Re: Brutal Doom

PostPosted: 17 Jul 2015, 13:13
by linuxwolf
It doesn't surprise me this mod took 5 years to develop. What an incredible work.

Do you have a new favourite weapon now? The chain gun is a beast of a weapon now. I love those grenades too. You can do unspeakable things to those demons with a timed grenade and rocket. Clear a whole room instantly. The double barrel is even better than it was before. The dual wielded plasma rifles are bad ass. :)

Re: Brutal Doom

PostPosted: 17 Jul 2015, 13:31
by DoomJedi
Hard to pick the favourite.

I love the ability to play with other monster weapons.
But for me still, nothing like the normal shotgun. I use it most of the time. Full satisfaction, throwback, gibbing, not overgibbing but it a few gradual phases sometimes which is fun...to kill one monster more than once.

Re: Brutal Doom

PostPosted: 18 Jul 2015, 11:03
by linuxwolf
I just beat map 10 of Doom 2 on hardest skill without saving. I was as low at 5% health for most of the map! I'm exhausted now. :D

Re: Brutal Doom

PostPosted: 18 Jul 2015, 12:40
by DoomJedi
Wow, this is fun :)

I wrote the author yesterday on moddb offering my help for the mod.
Just anything to contribute...will be an honor.

Re: Brutal Doom

PostPosted: 15 Jun 2017, 09:17
by DoomJedi
This is developing beyond words...really


Re: Brutal Doom

PostPosted: 21 Aug 2017, 03:16
by ArcaneXeno
Is it wrong for me to say I still like Brutal Doom even more so than the newest Doom game? Everything just feels so right... :)

Re: Brutal Doom

PostPosted: 21 Aug 2017, 08:26
by Lozer_42
it's pretty fun *Joystick*

Re: Brutal Doom

PostPosted: 21 Aug 2017, 08:43
by DoomJedi
ArcaneXeno wrote:Is it wrong for me to say I still like Brutal Doom even more so than the newest Doom game? Everything just feels so right... :)

No it isn't.

But "Ultimate" Doom form is "Project Brutality", whole other level really to normal "Brutal Doom". It's "Brutal Doom of Brutal Doom". Scary, fast, challenging and aggressive enemies, extended cool and well-balanced weapon set, tons of new enemy variants......
http://www.moddb.com/mods/brutal-doom/addons/project-brutality
I play latest "next to release" version that can be found on their forum.

After playing "Project Brutality" I don't play "Brutal Doom" anymore...it looks as boring and slow now as "Brutal Doom" versus original Doom.
Biggest challenge Doomer can have (even on lower skills), something that makes the heart pump hard.

Re: Brutal Doom

PostPosted: 09 Jan 2018, 20:41
by DoomJedi
Finally I'm credited in latest Brutal Doom beta
:beer:

Re: Brutal Doom

PostPosted: 25 Jun 2018, 04:20
by linuxwolf

Re: Brutal Doom

PostPosted: 25 Jun 2018, 08:29
by DoomJedi
Well, there are 3 levels of brutal - Brutal, Brutality and Brutality Black edition, each one is previous one on steroids :)

Didn't play the Black Edition as I couldn't get it to load.
I play Brutality mostly, and Brutal.

Recently tried to play Brutality on hardest difficulty. For a guy who plays games on lowerst it was a challenge.
Chosen episode 1 as I know it the best, the secrets, layouts etc.
First level was quite easy when you know the 200% armor secret. Level 2 was already quite a challenge with alot of reloads.
Noticed that in such difficulty, secondary aiming (I never use in lowerst difficulty) is quite useful to increase accuracy, as you don't have time to spare in rooms of enemies for extra shots.