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Brutal Doom

PostPosted: 08 May 2012, 13:06
by DoomJedi
Didn't check for new zDoom mods for a long time.... somehow now checked the "Brutal Doom" - and it's gore masterpiece :) If you love great-made gore - it's for you. Sooo creative :)

http://forum.zdoom.org/viewtopic.php?f=19&t=28920

Re: Brutal Doom

PostPosted: 08 May 2012, 14:14
by linuxwolf
Too bloody for my tastes. :shock: Very nice particle effects though! :good:

Re: Brutal Doom

PostPosted: 12 May 2012, 00:22
by DoomJedi
I keep playing it alot, and enjoy it much....the is sooo great....mapping, enemies, gibs....
This is as perfect as Doom can be while maintaining relatively classic look and feel.

Re: Brutal Doom

PostPosted: 01 Sep 2012, 01:45
by SexyXeno
Brutal Doom gets better with each release. It's further enhanced if you play the right map set. I felt eerily satisfied when I discovered you can point the chainsaw down at your deceased foe and literally cut everything up into little bits. Hungry for salsa anyone?

It may be too bloody for some people but the bright red blood combined with the antiquated doom engine makes it seem more like cartoon violence. The gore and weapon changes make Doom play entirely different. Anyone who loves a good FPS should give it a chance.

Re: Brutal Doom

PostPosted: 01 Sep 2012, 10:52
by DoomJedi
Yeah, I totally agree :)

Didn't know about the chainsaw thing. But I don't play with a mouse at all.
This made "Brutal Doom" much more challenging for me BTW. I had to be on the same level of the enemy to shoot.

Re: Brutal Doom

PostPosted: 18 Dec 2013, 13:32
by linuxwolf
I thought this might be interesting for some of you. Its John Romero playing coop Doom with commentary. The special occasion is Doom's 20 year anniversary.

[youtube]http://www.youtube.com/watch?v=YUU7_BthBWM[/youtube]

Re: Brutal Doom

PostPosted: 18 Dec 2013, 13:42
by DoomJedi
  Maaan I'd love to have simular thing to "SplitWolf"...  


I still didn't totally gave up on "Brutal Wolf3D" idea....maybe, one day...

Re: Brutal Doom

PostPosted: 18 Dec 2013, 14:31
by Lozer_42
"Make the first level last."

that's actually not a bad concept

this video has a bunch of great map making gems

Re: Brutal Doom

PostPosted: 18 Dec 2013, 18:04
by Ron
Thanks for sharing! I always love those designer commentaries, very interesting to see their creative proces and why they made certain choices on a map.

Re: Brutal Doom

PostPosted: 18 Dec 2013, 19:16
by DoomJedi
Amazing video, a dream of every doomer.